CLIL AND MULTIPLE INTELLIGENCES THROUGH GAMES: A DIDACTIC PROPOSAL
[EN]This paper presents a didactic proposal aimed at the first year of primary education in the context of quarantine due to the Covid-19 pandemic. Given the circumstances, the teaching-learning process will be carried out in a virtual way, so it has been considered an ideal occasion to introduce th...
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| Tipo de recurso: | tesis de maestría |
| Fecha de publicación: | 2020 |
| País: | España |
| Institución: | Universidad de Jaén (UJA) |
| Repositorio: | CREA. Colección de recursos educativos abiertos |
| OAI Identifier: | oai:crea.ujaen.es:10953.1/13116 |
| Acceso en línea: | https://hdl.handle.net/10953.1/13116 |
| Access Level: | acceso abierto |
| Palabra clave: | 5701.11 Enseñanza de lenguas Teaching of Languages |
| Sumario: | [EN]This paper presents a didactic proposal aimed at the first year of primary education in the context of quarantine due to the Covid-19 pandemic. Given the circumstances, the teaching-learning process will be carried out in a virtual way, so it has been considered an ideal occasion to introduce the work of the Multiple Intelligences through the gamification of the didactic process to make this new way of learning more motivating, all this respecting the fundamental pillars of the CLIL methodology in which the integrated learning of contents and languages is the main objective |
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