Gamificación e Informática. Comparativa de una experiencia mixta en Grado y Máster

[EN] The same gamification experience is applied in two similar subjects in terms of their contents and both with a reduced number of students, where the fundamental difference between them lies in the characteristics of the student, because while one is developed in the Double Degree in Computer Sc...

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Bibliographic Details
Author: Oltra Gutiérrez, Juan Vicente|||0000-0002-7765-1085
Format: book part
Publication Date:2018
Country:España
Institution:Universitat Politècnica de València (UPV)
Repository:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Language:Spanish
OAI Identifier:oai:riunet.upv.es:10251/112369
Online Access:https://riunet.upv.es/handle/10251/112369
Access Level:Open access
Keyword:Educación superior
Enseñanza superior
Tecnologías y educación
Innovación educativa
Gamificación
Metodología
Evaluación
Description
Summary:[EN] The same gamification experience is applied in two similar subjects in terms of their contents and both with a reduced number of students, where the fundamental difference between them lies in the characteristics of the student, because while one is developed in the Double Degree in Computer Science and Business Administration, the other one in Master. Intuitively, better results were expected a priori with a student that is usually classified as "more mature". In this paper, we try to compare the results obtained