Gamificación e Informática. Comparativa de una experiencia mixta en Grado y Máster
[EN] The same gamification experience is applied in two similar subjects in terms of their contents and both with a reduced number of students, where the fundamental difference between them lies in the characteristics of the student, because while one is developed in the Double Degree in Computer Sc...
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| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/112369 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/112369 |
| Access Level: | acceso abierto |
| Palabra clave: | Educación superior Enseñanza superior Tecnologías y educación Innovación educativa Gamificación Metodología Evaluación |
| Sumario: | [EN] The same gamification experience is applied in two similar subjects in terms of their contents and both with a reduced number of students, where the fundamental difference between them lies in the characteristics of the student, because while one is developed in the Double Degree in Computer Science and Business Administration, the other one in Master. Intuitively, better results were expected a priori with a student that is usually classified as "more mature". In this paper, we try to compare the results obtained |
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