Regularly playing first-person shooter videogames improves dynamic visual acuity

Significance: This study investigated the dynamic visual acuity (DVA) in young adults that play action video games regularly compared with non-action video games players and those without regular experience in videogame play. The results indicate better performance in some measurements of DVA in act...

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Detalles Bibliográficos
Autores: Argilés Sans, Marc|||0000-0001-5474-9832, Erickson, Graham, Quevedo Junyent, Luisa Jesús|||0000-0002-0976-9372
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/401098
Acceso en línea:https://hdl.handle.net/2117/401098
https://dx.doi.org/10.1097/OPX.0000000000002030
Access Level:acceso abierto
Palabra clave:Visual acuity
Video games
Video games and children
Agudesa visual
Videojocs
Videojocs i infants
Àrees temàtiques de la UPC::Ciències de la visió::Optometria::Agudesa visual
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
Descripción
Sumario:Significance: This study investigated the dynamic visual acuity (DVA) in young adults that play action video games regularly compared with non-action video games players and those without regular experience in videogame play. The results indicate better performance in some measurements of DVA in action video game players. Purpose: This study aims to provide new insights about performance on DVA assessments in young adults who play action video games regularly. Methods: A cross-sectional study was conducted between action video game and non-action video game players with 47 participants, range from 20 to 30 years old. DVA with 2 different angular velocities, 57 °/s and 28.5 °/s and three different contrast, 100%, 50% and 10% were evaluated. A second analysis with 33 participants compared DVA between action video game players and non-experience videogames or less than 1 hour/week in gaming. Results: Dynamic visual acuity in the first analysis revealed a non-statistical significance between groups in all the experimental conditions with 57 °/s and 28.5 °/s in three different contrasts. The second analysis with 33 participants revealed a statistical significance in DVA at 57 °/s and 28.5 °/s with contrast 100 %, P = .003 and P < .001, respectively. Conclusions: Dynamic visual acuity seems to have better performance in young adults spending more than 5 hours/week with action videogames, mostly first-person shooter games.