Global visual attention SPAN in different video game genres

Video games, specifcally action video games, have been demonstrated to be a useful tool in improving certain visual aspects in the general population. Visual attention span, the ability to simultaneously process multiple distinct visual elements during a single fxation, has been shown to improve amo...

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Detalles Bibliográficos
Autores: Argilés Sans, Marc|||0000-0001-5474-9832, González Fortuny, Xavier, Fonts González, Elisabet|||0000-0002-9412-181X, Sunyer Grau, Bernat|||0000-0002-5261-0797
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/397753
Acceso en línea:https://hdl.handle.net/2117/397753
https://dx.doi.org/10.1038/s41598-023-49434-1
Access Level:acceso abierto
Palabra clave:Video games
Visual acuity
Videojocs
Agudesa visual
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
Àrees temàtiques de la UPC::Ciències de la visió
Descripción
Sumario:Video games, specifcally action video games, have been demonstrated to be a useful tool in improving certain visual aspects in the general population. Visual attention span, the ability to simultaneously process multiple distinct visual elements during a single fxation, has been shown to improve among action video game players. The goal of this study was to verify that visual attention span is better not only in action video games, but also in other video game genres such as sports simulators or role-playing games. A total of 41 participants, aged 18 to 40 years old, were asked about the type of video games they were playing, name and genre, and the frequency of play. Visual attention span was assessed in all participants. Participants were divided into 4 groups according to the genre of video game they played. The total percentage of letter identifcation in the visual attention span was not signifcantly diferent between groups. A signifcant diference was found in the sixth position letter, and the right hemifeld performance between groups, especially in sports simulators and action video game participants who showed a better performance. The action video game group showed a signifcant correlation between visual attention span performance and weekly hours played. Playing regularly diferent genres other than action video games can contribute to raise visual attention resources.