MOBA games: a literature review

This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main fi...

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Detalles Bibliográficos
Autores: Mora Cantallops, Marçal|||0000-0002-2480-1078, Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180
Tipo de recurso: artículo
Fecha de publicación:2018
País:España
Institución:Universidad de Alcalá (UAH)
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/61574
Acceso en línea:http://hdl.handle.net/10017/61574
https://dx.doi.org/10.1016/j.entcom.2018.02.005
Access Level:acceso abierto
Palabra clave:MOBA
Multiplayer online battle arena
Literature review
League of Legends
LOL
DotA
Informática
Computer science
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spelling MOBA games: a literature reviewMora Cantallops, Marçal|||0000-0002-2480-1078Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180MOBAMultiplayer online battle arenaLiterature reviewLeague of LegendsLOLDotAInformáticaComputer scienceThis article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided.Elsevier20182018-02-21journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10017/61574https://dx.doi.org/10.1016/j.entcom.2018.02.005reponame:e_Buah Biblioteca Digital Universidad de Alcaláinstname:Universidad de Alcalá (UAH)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:ebuah.uah.es:10017/615742026-06-18T11:13:07Z
dc.title.none.fl_str_mv MOBA games: a literature review
title MOBA games: a literature review
spellingShingle MOBA games: a literature review
Mora Cantallops, Marçal|||0000-0002-2480-1078
MOBA
Multiplayer online battle arena
Literature review
League of Legends
LOL
DotA
Informática
Computer science
title_short MOBA games: a literature review
title_full MOBA games: a literature review
title_fullStr MOBA games: a literature review
title_full_unstemmed MOBA games: a literature review
title_sort MOBA games: a literature review
dc.creator.none.fl_str_mv Mora Cantallops, Marçal|||0000-0002-2480-1078
Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180
author Mora Cantallops, Marçal|||0000-0002-2480-1078
author_facet Mora Cantallops, Marçal|||0000-0002-2480-1078
Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180
author_role author
author2 Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180
author2_role author
dc.subject.none.fl_str_mv MOBA
Multiplayer online battle arena
Literature review
League of Legends
LOL
DotA
Informática
Computer science
topic MOBA
Multiplayer online battle arena
Literature review
League of Legends
LOL
DotA
Informática
Computer science
description This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided.
publishDate 2018
dc.date.none.fl_str_mv 2018
2018-02-21
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
NA
http://purl.org/coar/version/c_be7fb7dd8ff6fe43
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/10017/61574
https://dx.doi.org/10.1016/j.entcom.2018.02.005
url http://hdl.handle.net/10017/61574
https://dx.doi.org/10.1016/j.entcom.2018.02.005
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
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Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
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Attribution-NonCommercial-NoDerivatives 4.0 International
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:e_Buah Biblioteca Digital Universidad de Alcalá
instname:Universidad de Alcalá (UAH)
instname_str Universidad de Alcalá (UAH)
reponame_str e_Buah Biblioteca Digital Universidad de Alcalá
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