MOBA games: a literature review
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main fi...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universidad de Alcalá (UAH) |
| Repositorio: | e_Buah Biblioteca Digital Universidad de Alcalá |
| Idioma: | inglés |
| OAI Identifier: | oai:ebuah.uah.es:10017/61574 |
| Acceso en línea: | http://hdl.handle.net/10017/61574 https://dx.doi.org/10.1016/j.entcom.2018.02.005 |
| Access Level: | acceso abierto |
| Palabra clave: | MOBA Multiplayer online battle arena Literature review League of Legends LOL DotA Informática Computer science |
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MOBA games: a literature reviewMora Cantallops, Marçal|||0000-0002-2480-1078Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180MOBAMultiplayer online battle arenaLiterature reviewLeague of LegendsLOLDotAInformáticaComputer scienceThis article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided.Elsevier20182018-02-21journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10017/61574https://dx.doi.org/10.1016/j.entcom.2018.02.005reponame:e_Buah Biblioteca Digital Universidad de Alcaláinstname:Universidad de Alcalá (UAH)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:ebuah.uah.es:10017/615742026-06-18T11:13:07Z |
| dc.title.none.fl_str_mv |
MOBA games: a literature review |
| title |
MOBA games: a literature review |
| spellingShingle |
MOBA games: a literature review Mora Cantallops, Marçal|||0000-0002-2480-1078 MOBA Multiplayer online battle arena Literature review League of Legends LOL DotA Informática Computer science |
| title_short |
MOBA games: a literature review |
| title_full |
MOBA games: a literature review |
| title_fullStr |
MOBA games: a literature review |
| title_full_unstemmed |
MOBA games: a literature review |
| title_sort |
MOBA games: a literature review |
| dc.creator.none.fl_str_mv |
Mora Cantallops, Marçal|||0000-0002-2480-1078 Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180 |
| author |
Mora Cantallops, Marçal|||0000-0002-2480-1078 |
| author_facet |
Mora Cantallops, Marçal|||0000-0002-2480-1078 Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180 |
| author_role |
author |
| author2 |
Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180 |
| author2_role |
author |
| dc.subject.none.fl_str_mv |
MOBA Multiplayer online battle arena Literature review League of Legends LOL DotA Informática Computer science |
| topic |
MOBA Multiplayer online battle arena Literature review League of Legends LOL DotA Informática Computer science |
| description |
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided. |
| publishDate |
2018 |
| dc.date.none.fl_str_mv |
2018 2018-02-21 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/10017/61574 https://dx.doi.org/10.1016/j.entcom.2018.02.005 |
| url |
http://hdl.handle.net/10017/61574 https://dx.doi.org/10.1016/j.entcom.2018.02.005 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
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Elsevier |
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Elsevier |
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reponame:e_Buah Biblioteca Digital Universidad de Alcalá instname:Universidad de Alcalá (UAH) |
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Universidad de Alcalá (UAH) |
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e_Buah Biblioteca Digital Universidad de Alcalá |
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e_Buah Biblioteca Digital Universidad de Alcalá |
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15,301629 |