MOBA games: a literature review

This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main fi...

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Detalles Bibliográficos
Autores: Mora Cantallops, Marçal|||0000-0002-2480-1078, Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180
Tipo de recurso: artículo
Fecha de publicación:2018
País:España
Institución:Universidad de Alcalá (UAH)
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/61574
Acceso en línea:http://hdl.handle.net/10017/61574
https://dx.doi.org/10.1016/j.entcom.2018.02.005
Access Level:acceso abierto
Palabra clave:MOBA
Multiplayer online battle arena
Literature review
League of Legends
LOL
DotA
Informática
Computer science
Descripción
Sumario:This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided.