MOBA games: a literature review
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main fi...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universidad de Alcalá (UAH) |
| Repositorio: | e_Buah Biblioteca Digital Universidad de Alcalá |
| Idioma: | inglés |
| OAI Identifier: | oai:ebuah.uah.es:10017/61574 |
| Acceso en línea: | http://hdl.handle.net/10017/61574 https://dx.doi.org/10.1016/j.entcom.2018.02.005 |
| Access Level: | acceso abierto |
| Palabra clave: | MOBA Multiplayer online battle arena Literature review League of Legends LOL DotA Informática Computer science |
| Sumario: | This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided. |
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