Player-centric networks in League of Legends

Online competitive gaming has become one of the largest collective human activities globally and understanding motivations and social interaction is still not fully achieved. The aim of this study is to develop a basis for a systematic classification of player-centric networks in competitive online...

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Detalles Bibliográficos
Autores: Mora Cantallops, Marçal|||0000-0002-2480-1078, Sicilia Urbán, Miguel Ángel|||0000-0003-3067-4180
Tipo de recurso: artículo
Fecha de publicación:2018
País:España
Institución:Universidad de Alcalá (UAH)
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/61073
Acceso en línea:http://hdl.handle.net/10017/61073
https://dx.doi.org/10.1016/j.socnet.2018.06.002
Access Level:acceso abierto
Palabra clave:Egonets
League of Legends
Player
Video game
MOBA
Affinity propagation
Informática
Computer science
Descripción
Sumario:Online competitive gaming has become one of the largest collective human activities globally and understanding motivations and social interaction is still not fully achieved. The aim of this study is to develop a basis for a systematic classification of player-centric networks in competitive online games based on structural network criteria. Using data extracted from League of Legends players, their matches and machine learning techniques, a classification of personal player networks in League of Legends is proposed. Results show the resulting egonets can be potentially grouped in four clusters related to their egos playing habits, ranging from solo to team players.