Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study

Computational thinking (CT) can be considered a 21st century core skill and, accordingly, it should be taught to students at an early age. Nevertheless, the implementation of CT in school curricula is still in an experimental stage, given that different performance metrics remain unclear, including...

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Detalhes bibliográficos
Autores: Zapata-Cáceres, María, Martín-Barroso, Estefanía, Román González, Marcos
Formato: artículo
Fecha de publicación:2021
País:España
Recursos:Universidad Nacional de Educación a Distancia
Repositorio:e-spacio. Repositorio Institucional de la UNED
Idioma:inglés
OAI Identifier:oai:e-spacio.uned.es:20.500.14468/31339
Acesso em linha:https://hdl.handle.net/20.500.14468/31339
Access Level:acceso abierto
Palavra-chave:5801.05 Pedagogía experimental
5801.07 Métodos pedagógicos
Assessment
collaborative learning
computational thinking (CT)
early childhood education
educational games
learning environments
programming
ODS 4 - Educación de calidad
Descrição
Resumo:Computational thinking (CT) can be considered a 21st century core skill and, accordingly, it should be taught to students at an early age. Nevertheless, the implementation of CT in school curricula is still in an experimental stage, given that different performance metrics remain unclear, including the appropriate age for learning each skill, the significant and achievable computational concepts for each school year, teaching strategies, learning effectiveness, and strategies for assessing development. Based upon constructivist problem-solving learning strategies and supported by a three-dimensional framework, a game-based environment with both individual and collaborative playing modes has been developed as a learning and an assessment tool via learning analytics. Moreover, an exploratory case study has been carried out involving 176 primary school students. Results suggest that this environment is suitable as a learning and assessment tool for CT skills in primary school, providing enduring learning, particularly when it engages the collaborative playing mode. It seems to be better adapted to early primary school stage students, who showed greater improvements and who were able to assimilate more computational concepts than expected. Likewise, special needs or low percentile students benefit even more greatly from the learning tool and especially from the collaborative playing mode. The combination of different assessment methodologies—including CT pre- and posttests, data-driven analytics, direct observation, and questionnaires—provides assessment for each of the framework computational dimensions.