Professors' perception of the use of digital skills and gamification in a peruvian university

The COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this research is to analyze the perception of professo...

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Detalles Bibliográficos
Autores: Núñez Pacheco, Rosa, Barreda Parra, Aymé, Castro Gutiérrez, Eveling, Turpo Gebera, Osbaldo, Aguaded, Ignacio
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/387995
Acceso en línea:https://hdl.handle.net/2117/387995
https://dx.doi.org/10.3926/jotse.1737
Access Level:acceso abierto
Palabra clave:Gamification
Education -- Evaluation
Educational technology
Professor perception
Gamified strategies
Online teaching
Innovation
Higher education
Ludificació
Educació -- Avaluació
Tecnologia educativa
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::TIC's aplicades a l'educació
Descripción
Sumario:The COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this research is to analyze the perception of professors with regard to digital skills and the use of gamified strategies in the teaching-learning process in a virtual context. A questionnaire was sent to 81 professors in different areas of knowledge at a Peruvian public university during the first academic semester of 2020. A strong correlation (r≥.700, p=.01) was found between the use of ICT and gamification as a resource for teaching-learning, and a moderate correlation between the knowledge of digital competences and the possibilities of application as part of the instructional strategies. From the results obtained, it is clear that the participants have a positive perception of digital skills and gamified strategies, regardless of academic degree or area of knowledge. This could provide support for the update of those proposals targeting professors in order to improve their digital skills