Serious video games in engineering education: a scoping review
Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational inno...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/387996 |
| Acceso en línea: | https://hdl.handle.net/2117/387996 https://dx.doi.org/10.3926/jotse.1743 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Video games Engineering -- Study and teaching Engineering High education Ludificació Videojocs Enginyeria -- Ensenyament Àrees temàtiques de la UPC::Ensenyament i aprenentatge::TIC's aplicades a l'educació Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Material didàctic::Programes d'aprenentatge |
| Sumario: | Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students |
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