Serious video games in engineering education: a scoping review

Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational inno...

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Detalles Bibliográficos
Autores: Núñez Pacheco, Rosa, Espinoza Montoya, Claudia, Yucra Quispe, Liz Marjorie, Turpo Gebera, Osbaldo, Aguaded, Ignacio
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/387996
Acceso en línea:https://hdl.handle.net/2117/387996
https://dx.doi.org/10.3926/jotse.1743
Access Level:acceso abierto
Palabra clave:Gamification
Video games
Engineering -- Study and teaching
Engineering
High education
Ludificació
Videojocs
Enginyeria -- Ensenyament
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::TIC's aplicades a l'educació
Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Material didàctic::Programes d'aprenentatge
Descripción
Sumario:Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students