La manifestación de lo grotesco en el arte de los videojuegos

Video games as an artistic discipline emerged in 1950, and along with it, new ways of expressing or representing the concept of grotesque. The few studies on the grotesque in video games lead us to classify video games by genre to analyze those genres that could be considered grotesque according to...

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Detalles Bibliográficos
Autor: Rodríguez Díaz, Claudia
Tipo de recurso: tesis de maestría
Estado:Versión enviada para evaluación y publicación
Fecha de publicación:2024
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/173507
Acceso en línea:https://hdl.handle.net/11441/173507
Access Level:acceso abierto
Palabra clave:Video games
Grotesque
Ludonarrative dissonance
Anamorphosis
Dreamlike
Videojuegos
Grotesco
Disonancia ludonarrativa
Anamorfosis
Onírico
Descripción
Sumario:Video games as an artistic discipline emerged in 1950, and along with it, new ways of expressing or representing the concept of grotesque. The few studies on the grotesque in video games lead us to classify video games by genre to analyze those genres that could be considered grotesque according to aesthetic and narrative criteria, focusing our attention mainly on those that introduce terrifying dreamlike beings and spaces. Ludonarrative dissonance or anamorphosis. This ludonarrative dissonance may be a new form of grotesque that emerged thanks to the appearance of this artistic discipline. Anamorphosis will also be discussed and how its integration in space within video games is reinvented, becoming grotesque. Therefore, this project seeks to analyze how grotesque aesthetics work in video games.