La manifestación de lo grotesco en el arte de los videojuegos
Video games as an artistic discipline emerged in 1950, and along with it, new ways of expressing or representing the concept of grotesque. The few studies on the grotesque in video games lead us to classify video games by genre to analyze those genres that could be considered grotesque according to...
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| Tipo de recurso: | tesis de maestría |
| Estado: | Versión enviada para evaluación y publicación |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universidad de Sevilla (US) |
| Repositorio: | idUS. Depósito de Investigación de la Universidad de Sevilla |
| OAI Identifier: | oai:idus.us.es:11441/173507 |
| Acceso en línea: | https://hdl.handle.net/11441/173507 |
| Access Level: | acceso abierto |
| Palabra clave: | Video games Grotesque Ludonarrative dissonance Anamorphosis Dreamlike Videojuegos Grotesco Disonancia ludonarrativa Anamorfosis Onírico |
| Sumario: | Video games as an artistic discipline emerged in 1950, and along with it, new ways of expressing or representing the concept of grotesque. The few studies on the grotesque in video games lead us to classify video games by genre to analyze those genres that could be considered grotesque according to aesthetic and narrative criteria, focusing our attention mainly on those that introduce terrifying dreamlike beings and spaces. Ludonarrative dissonance or anamorphosis. This ludonarrative dissonance may be a new form of grotesque that emerged thanks to the appearance of this artistic discipline. Anamorphosis will also be discussed and how its integration in space within video games is reinvented, becoming grotesque. Therefore, this project seeks to analyze how grotesque aesthetics work in video games. |
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