Gamification to improve student activation in learning

Gamification is one of the current active methodologies used to motivate students and actively build their learning. In this research, activation is analyzed from the perspective of gamified experiences in university students. Within the set of dimensions developed and tested by the scientific liter...

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Detalles Bibliográficos
Autores: Parra-González, M.ª Elena, Segura-Robles, Adrián, Cano, Esteban Vázquez, López-Meneses, Eloy
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:Brasil
Institución:Universidade Federal de Minas Gerais (UFMG)
Repositorio:Texto livre
Idioma:español
OAI Identifier:oai:periodicos.ufmg.br:article/25846
Acceso en línea:https://periodicos.ufmg.br/index.php/textolivre/article/view/25846
Access Level:acceso abierto
Palabra clave:Educação
Gamificação
Metodologia
Ativação
Educación
Gamificación
Metodología
Activación.
Education
Gamification
Methodology
Activation
Descripción
Sumario:Gamification is one of the current active methodologies used to motivate students and actively build their learning. In this research, activation is analyzed from the perspective of gamified experiences in university students. Within the set of dimensions developed and tested by the scientific literature, we value its importance as a precursor to other advantages for the educational development of students. The results indicate high activation values for students immersed in gamified activities, in addition to the fact that there are no sociodemographic variables that affect these types of values significantly.