Gamification to improve student activation in learning
Gamification is one of the current active methodologies used to motivate students and actively build their learning. In this research, activation is analyzed from the perspective of gamified experiences in university students. Within the set of dimensions developed and tested by the scientific liter...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2020 |
| País: | Brasil |
| Institución: | Universidade Federal de Minas Gerais (UFMG) |
| Repositorio: | Texto livre |
| Idioma: | español |
| OAI Identifier: | oai:periodicos.ufmg.br:article/25846 |
| Acceso en línea: | https://periodicos.ufmg.br/index.php/textolivre/article/view/25846 |
| Access Level: | acceso abierto |
| Palabra clave: | Educação Gamificação Metodologia Ativação Educación Gamificación Metodología Activación. Education Gamification Methodology Activation |
| Sumario: | Gamification is one of the current active methodologies used to motivate students and actively build their learning. In this research, activation is analyzed from the perspective of gamified experiences in university students. Within the set of dimensions developed and tested by the scientific literature, we value its importance as a precursor to other advantages for the educational development of students. The results indicate high activation values for students immersed in gamified activities, in addition to the fact that there are no sociodemographic variables that affect these types of values significantly. |
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