Using gamification as a diversification strategy in Libras’ pedagogical materials

The educational materials for Brazilian Sign Language - Libras still follow a traditional teaching model, thus creating a methodological gap. This article aims to demonstrate how to diversify these materials through activities that follow an active methodology, gamification, in which games are used...

Descripción completa

Detalles Bibliográficos
Autores: Ferreira, Luiz Fernando, Jesus, Laís Priscila de, Silva, Fernanda Rosa da
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2024
País:Brasil
Institución:Universidade Estadual Paulista "Júlio de Mesquita Filho" (UNESP)
Repositorio:Revista EntreLínguas (Online)
Idioma:portugués
inglés
OAI Identifier:oai:ojs.pkp.sfu.ca:article/18791
Acceso en línea:https://periodicos.fclar.unesp.br/entrelinguas/article/view/18791
Access Level:acceso abierto
Palabra clave:Libras
Active Methodologies
Gamification
Metodologías Activas
Gamificación
Metodologias Ativas
Gamificação
Descripción
Sumario:The educational materials for Brazilian Sign Language - Libras still follow a traditional teaching model, thus creating a methodological gap. This article aims to demonstrate how to diversify these materials through activities that follow an active methodology, gamification, in which games are used for educational purposes, thereby changing the purpose of the game, which is entertainment, and the immediate focus of the student. We propose 16 games for basic vocabulary, which were implemented in 5 workshops/minicourses on Libras in the city of Boa Vista (Roraima). The results of this implementation were analyzed and are presented in this article. Based on these, we developed a guide explaining the games in detail. We observed that the shift in focus provided by gamification makes the repetition of vocabulary less evident and less tiring. We conclude that gamification can help reduce the methodological gap in Libra's pedagogical materials.