Using gamification as a diversification strategy in Libras’ pedagogical materials
The educational materials for Brazilian Sign Language - Libras still follow a traditional teaching model, thus creating a methodological gap. This article aims to demonstrate how to diversify these materials through activities that follow an active methodology, gamification, in which games are used...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2024 |
| País: | Brasil |
| Institución: | Universidade Estadual Paulista "Júlio de Mesquita Filho" (UNESP) |
| Repositorio: | Revista EntreLínguas (Online) |
| Idioma: | portugués inglés |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/18791 |
| Acceso en línea: | https://periodicos.fclar.unesp.br/entrelinguas/article/view/18791 |
| Access Level: | acceso abierto |
| Palabra clave: | Libras Active Methodologies Gamification Metodologías Activas Gamificación Metodologias Ativas Gamificação |
| Sumario: | The educational materials for Brazilian Sign Language - Libras still follow a traditional teaching model, thus creating a methodological gap. This article aims to demonstrate how to diversify these materials through activities that follow an active methodology, gamification, in which games are used for educational purposes, thereby changing the purpose of the game, which is entertainment, and the immediate focus of the student. We propose 16 games for basic vocabulary, which were implemented in 5 workshops/minicourses on Libras in the city of Boa Vista (Roraima). The results of this implementation were analyzed and are presented in this article. Based on these, we developed a guide explaining the games in detail. We observed that the shift in focus provided by gamification makes the repetition of vocabulary less evident and less tiring. We conclude that gamification can help reduce the methodological gap in Libra's pedagogical materials. |
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