GAMIFICATION IN EDUCATION: SYSTEMATIC REVIEW OF THESES AND DISSERTATIONS FROM 2013 TO 2021

This article presents a Systematic Literature Review regarding the academic production at master's and doctoral level on gamification in education from the years 2013 to 2021. A search was carried out in the Brazilian Digital Library of Theses and Dissertations (BDTD), using the descriptors “ga...

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Detalles Bibliográficos
Autores: Silva, Felipe Queiroz da, Eugênio, Benedito Gonçalves, Sant'Ana, Claudinei de Camargo, Sant'Ana, Irani Parolin
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Universidade do Estado da Bahia (UNEB)
Repositorio:Cenas Educacionais
Idioma:portugués
OAI Identifier:oai:revistas.uneb.br:article/17090
Acceso en línea:https://www.revistas.uneb.br/cenaseducacionais/article/view/17090
Access Level:acceso abierto
Palabra clave:Gamification
Gamification in Education
Gamification in Teaching
Gamificación
Gamificación en Educación
Gamificación en la Enseñanza
Gamificação
Gamificação na Educação
Gamificação no Ensino
Descripción
Sumario:This article presents a Systematic Literature Review regarding the academic production at master's and doctoral level on gamification in education from the years 2013 to 2021. A search was carried out in the Brazilian Digital Library of Theses and Dissertations (BDTD), using the descriptors “gamificação”, gamification, “educação” and “ensino”, forming a corpus containing 35 works, which were analyzed using Bardin's (2016) Content Analysis method, in order to understand: how gamification is presented in research in the areas of teaching and education in Brazil? The results show a relative increase in the number of theses and dissertations, with 87.5% of these having been written in the last 5 years, with a large part of this production still concentrated in the southeast (51.4%) and south (28.6%) from Brazil. However, a great diversity of themes and areas of application of gamification was found, perceived by the large number of keywords (96) and bibliographical references (1,866) listed. Finally, it is clear that although there is no consensus on its definition, most (68.2%) of the works see gamification as a pedagogical strategy.