SAFESKILL: a serious game for students and work safety professionals

Discussions on digital games have been on the rise for the last twenty years, especially in terms of the mediation of such cultural artifacts in distinct learning environments, including those focused on both professional qualification and background. In light of this, there has been interest in sub...

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Detalles Bibliográficos
Autores: Freitas, Eliton Elói Brandão de, Alves, Lynn Rosalina Gama, Torres, Velda Gama Alves
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2018
País:Brasil
Institución:Universidade Federal do Tocantins (UFT)
Repositorio:Revista Observatório
Idioma:portugués
OAI Identifier:oai:ojs.revista.uft.edu.br:article/4167
Acceso en línea:https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/4167
Access Level:acceso abierto
Palabra clave:Serious games
Game design
Workplace safety
Construction
Juego de diseño
Seguridad del Trabajo
Construcción civil
Segurança do trabalho
Construção Civil
Descripción
Sumario:Discussions on digital games have been on the rise for the last twenty years, especially in terms of the mediation of such cultural artifacts in distinct learning environments, including those focused on both professional qualification and background. In light of this, there has been interest in subsidizing the development of a Game Design Document (GDD) for a serious game, named SafeSkill, which could contribute to requalify and train workplace safety technicians and engineers, through the application of Brazilian regulatory standard #18. This paper aims at presenting related results and their usefulness in developing skills that can promote safety in labor risky scenarios, such as accident identification, assessment, control and prevention.