Creating Serious STEM Games by combining a Game Platform and Mathematical Software
The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this iss...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad a Distancia de Madrid (UDIMA) |
| Repositorio: | udiMundus. Repositorio Institucional de la Universidad a Distancia de Madrid |
| OAI Identifier: | oai:udimundus.udima.es:20.500.12226/972 |
| Acceso en línea: | http://hdl.handle.net/20.500.12226/972 |
| Access Level: | acceso abierto |
| Palabra clave: | Serious games Engineering education Serious game technology Serious STEM games Visualization Games Tools Software Mathematics |
| Sumario: | The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines. |
|---|