Methodologies and Design Tools for Exergames

Serious games is the term used for videogames used for purposes that gobeyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and per...

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Bibliographic Details
Authors: Oliveira, Bruno Santana, Nesteriuk, Sergio
Format: article
Status:Published version
Publication Date:2017
Country:Brasil
Institution:Universidade Anhembi Morumbi (ANHEMBI)
Repository:DATJournal
Language:Portuguese
OAI Identifier:oai:ojs.datjournal.anhembi.br:article/44
Online Access:https://datjournal.anhembi.br/dat/article/view/44
Access Level:Open access
Keyword:Design
Game Design
Serious Games
Exergames
Description
Summary:Serious games is the term used for videogames used for purposes that gobeyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and pervasive presence of computers and smartphones, this text assumes that exergames may prove to be a viable way to improve health-related practices in contemporary society. A literature review highlighted the lack of methods and tools to assist the design of this type of game. Thus, this article presents an initial exploratory research on design methodologies directed to exergames.