Technoculture: gamers, comics and science fiction II
No ends to amazing us the world of science and technology, the digital world can only come accompanied by astonishment, or as one of my professors said on my master degree studies: "computers, without you, are just irons"; knowledge is no longer be confined under lock and seven keys, with...
| Autor: | |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2012 |
| País: | México |
| Institución: | UNIVERSIDAD DE GUADALAJARA |
| Repositorio: | Revista de Tecnología y Sociedad |
| Idioma: | español |
| OAI Identifier: | oai:148.202.167.189/paakat:article/187 |
| Acceso en línea: | http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187 |
| Access Level: | acceso abierto |
| Palabra clave: | Comics; videogames; Youtube Comics; video-juegos; Youtube |
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Technoculture: gamers, comics and science fiction IITecnocultura: gamers, comics y ciencia ficción IIZavala Cerón, RogelioComics; videogames; YoutubeComics; video-juegos; YoutubeNo ends to amazing us the world of science and technology, the digital world can only come accompanied by astonishment, or as one of my professors said on my master degree studies: "computers, without you, are just irons"; knowledge is no longer be confined under lock and seven keys, with a Guardian, appointed by Pope and encapsulated in a cave called "Library" as Malachi of Hildesheim did on the movie "The name of the Rose". X-box, Youtube, Skype and comics, as well as being sources of entertainment for teens and freaks, have the opportunity to be used as "hooks" to trap and reduce the resistance that young people have to "learn", and as tools to educate so friendly. Dear reader: already are you given yourself the opportunity to meet them?No termina de asombrarnos el mundo de la ciencia y la tecnología, el mundo digital solo puede venir acompañado del asombro, o como dijera uno de mis profesores en la maestría: “las computadoras sin ti son sólo “fierros”; el Conocimiento ha dejado de estar confinado bajo Siete Llaves, con un Guardián, nombrado por el Papa, en una cueva encapsulada llamada “Biblioteca” -como Malaquías de Hildesheim en la película “El nombre de la rosa”. X-box, YouTube, Skype y los comics, además de ser fuentes de entretenimiento para adolescentes y frikis, tienen la oportunidad de ser usados como “ganchos” para atrapar y disminuir la resistencia que los jóvenes tienen para “aprender”, y como herramientas educar de manera amable. Estimado lector: ¿ya se dio la oportunidad de conocerlos?Universidad de Guadalajara2012-08-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer reviewed articleArtículo revisado por paresArtigos avaliados por paresapplication/pdftext/htmlhttp://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187PAAKAT: Revista de Tecnología y Sociedad; Núm. 4 (3): Jóvenes y tecnología: nuevas formas de socializaciónPAAKAT: Revista de Tecnologia e Sociedade; Núm. 4 (3): Jóvenes y tecnología: nuevas formas de socializaciónPAAKAT: Technology and Society Journal; Núm. 4 (3): Jóvenes y tecnología: nuevas formas de socializacióneISSN 2007-3607reponame:Revista de Tecnología y Sociedadinstname:UNIVERSIDAD DE GUADALAJARAinstacron:UDGspahttp://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187/267http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187/268info:eu-repo/semantics/openAccessoai:148.202.167.189/paakat:article/1872024-08-16T20:35:21Z |
| dc.title.none.fl_str_mv |
Technoculture: gamers, comics and science fiction II Tecnocultura: gamers, comics y ciencia ficción II |
| title |
Technoculture: gamers, comics and science fiction II |
| spellingShingle |
Technoculture: gamers, comics and science fiction II Zavala Cerón, Rogelio Comics; videogames; Youtube Comics; video-juegos; Youtube |
| title_short |
Technoculture: gamers, comics and science fiction II |
| title_full |
Technoculture: gamers, comics and science fiction II |
| title_fullStr |
Technoculture: gamers, comics and science fiction II |
| title_full_unstemmed |
Technoculture: gamers, comics and science fiction II |
| title_sort |
Technoculture: gamers, comics and science fiction II |
| dc.creator.none.fl_str_mv |
Zavala Cerón, Rogelio |
| author |
Zavala Cerón, Rogelio |
| author_facet |
Zavala Cerón, Rogelio |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
|
| dc.subject.none.fl_str_mv |
Comics; videogames; Youtube Comics; video-juegos; Youtube |
| topic |
Comics; videogames; Youtube Comics; video-juegos; Youtube |
| description |
No ends to amazing us the world of science and technology, the digital world can only come accompanied by astonishment, or as one of my professors said on my master degree studies: "computers, without you, are just irons"; knowledge is no longer be confined under lock and seven keys, with a Guardian, appointed by Pope and encapsulated in a cave called "Library" as Malachi of Hildesheim did on the movie "The name of the Rose". X-box, Youtube, Skype and comics, as well as being sources of entertainment for teens and freaks, have the opportunity to be used as "hooks" to trap and reduce the resistance that young people have to "learn", and as tools to educate so friendly. Dear reader: already are you given yourself the opportunity to meet them? |
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2012 |
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2012-08-30 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer reviewed article Artículo revisado por pares Artigos avaliados por pares |
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article |
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publishedVersion |
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http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187 |
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http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187 |
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spa |
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spa |
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http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187/267 http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187/268 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf text/html |
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Universidad de Guadalajara |
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Universidad de Guadalajara |
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PAAKAT: Revista de Tecnología y Sociedad; Núm. 4 (3): Jóvenes y tecnología: nuevas formas de socialización PAAKAT: Revista de Tecnologia e Sociedade; Núm. 4 (3): Jóvenes y tecnología: nuevas formas de socialización PAAKAT: Technology and Society Journal; Núm. 4 (3): Jóvenes y tecnología: nuevas formas de socialización eISSN 2007-3607 reponame:Revista de Tecnología y Sociedad instname:UNIVERSIDAD DE GUADALAJARA instacron:UDG |
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