Technoculture: gamers, comics and science fiction II
No ends to amazing us the world of science and technology, the digital world can only come accompanied by astonishment, or as one of my professors said on my master degree studies: "computers, without you, are just irons"; knowledge is no longer be confined under lock and seven keys, with...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2012 |
| País: | México |
| Institución: | UNIVERSIDAD DE GUADALAJARA |
| Repositorio: | Revista de Tecnología y Sociedad |
| Idioma: | español |
| OAI Identifier: | oai:148.202.167.189/paakat:article/187 |
| Acceso en línea: | http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187 |
| Access Level: | acceso abierto |
| Palabra clave: | Comics; videogames; Youtube Comics; video-juegos; Youtube |
| Sumario: | No ends to amazing us the world of science and technology, the digital world can only come accompanied by astonishment, or as one of my professors said on my master degree studies: "computers, without you, are just irons"; knowledge is no longer be confined under lock and seven keys, with a Guardian, appointed by Pope and encapsulated in a cave called "Library" as Malachi of Hildesheim did on the movie "The name of the Rose". X-box, Youtube, Skype and comics, as well as being sources of entertainment for teens and freaks, have the opportunity to be used as "hooks" to trap and reduce the resistance that young people have to "learn", and as tools to educate so friendly. Dear reader: already are you given yourself the opportunity to meet them? |
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