Technoculture: gamers, comics and science fiction II

No ends to amazing us the world of science and technology, the digital world can only come accompanied by astonishment, or as one of my professors said on my master degree studies: "computers, without you, are just irons"; knowledge is no longer be confined under lock and seven keys, with...

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Detalles Bibliográficos
Autor: Zavala Cerón, Rogelio
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2012
País:México
Institución:UNIVERSIDAD DE GUADALAJARA
Repositorio:Revista de Tecnología y Sociedad
Idioma:español
OAI Identifier:oai:148.202.167.189/paakat:article/187
Acceso en línea:http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/187
Access Level:acceso abierto
Palabra clave:Comics; videogames; Youtube
Comics; video-juegos; Youtube
Descripción
Sumario:No ends to amazing us the world of science and technology, the digital world can only come accompanied by astonishment, or as one of my professors said on my master degree studies: "computers, without you, are just irons"; knowledge is no longer be confined under lock and seven keys, with a Guardian, appointed by Pope and encapsulated in a cave called "Library" as Malachi of Hildesheim did on the movie "The name of the Rose". X-box, Youtube, Skype and comics, as well as being sources of entertainment for teens and freaks, have the opportunity to be used as "hooks" to trap and reduce the resistance that young people have to "learn", and as tools to educate so friendly. Dear reader: already are you given yourself the opportunity to meet them?