Un ejemplo de aprendizaje de modelización matemática basado en un problema de flotación

[EN] A machine can make three-dimensional figures that can float on different types of liquids, using for each figure always the same quantity of mass. The machine had already made spheres when the engineers intended to design other figures that reached the same depth below the surface. They tested...

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Bibliographic Details
Authors: González-Santander, Juan Luis, Monreal Mengual, Llucía|||0000-0001-5355-7564
Format: article
Publication Date:2019
Country:España
Institution:Universitat Politècnica de València (UPV)
Repository:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Language:Spanish
OAI Identifier:oai:riunet.upv.es:10251/138459
Online Access:https://riunet.upv.es/handle/10251/138459
Access Level:Open access
Keyword:Archimedes’ principle
Problem-Based Learning
Principio de Arquímedes
Aprendizaje Basado en Problemas
Description
Summary:[EN] A machine can make three-dimensional figures that can float on different types of liquids, using for each figure always the same quantity of mass. The machine had already made spheres when the engineers intended to design other figures that reached the same depth below the surface. They tested with cubes and realized that regardless of the liquid on which figures floated, spheres always reached a greater depth than cubes. Could their problem be solved using cones?