Un ejemplo de aprendizaje de modelización matemática basado en un problema de flotación

[EN] A machine can make three-dimensional figures that can float on different types of liquids, using for each figure always the same quantity of mass. The machine had already made spheres when the engineers intended to design other figures that reached the same depth below the surface. They tested...

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Detalles Bibliográficos
Autores: González-Santander, Juan Luis, Monreal Mengual, Llucía|||0000-0001-5355-7564
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/138459
Acceso en línea:https://riunet.upv.es/handle/10251/138459
Access Level:acceso abierto
Palabra clave:Archimedes’ principle
Problem-Based Learning
Principio de Arquímedes
Aprendizaje Basado en Problemas
Descripción
Sumario:[EN] A machine can make three-dimensional figures that can float on different types of liquids, using for each figure always the same quantity of mass. The machine had already made spheres when the engineers intended to design other figures that reached the same depth below the surface. They tested with cubes and realized that regardless of the liquid on which figures floated, spheres always reached a greater depth than cubes. Could their problem be solved using cones?