Apprentissage immersif du FLE: potentiels des applications et scénario ludo-éducatif.

Abstract: Our research group, LCF, is interested in addressing the topic of virtual reality under its different forms, such as video games, augmented reality, in the teaching of a foreign language, thinking that it could be the solution for our students. Indeed, they can approach, in our case, Frenc...

Descripción completa

Detalles Bibliográficos
Autores: Duée, Claude, Martin, Justine
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universidad de Murcia
Repositorio:DIGITUM. Depósito Digital Institucional de la Universidad de Murcia
OAI Identifier:oai:digitum.um.es:10201/114603
Acceso en línea:https://doi.org/10.6018/analesff.483991
http://hdl.handle.net/10201/114603
Access Level:acceso abierto
Palabra clave:Immersion
Video games
Virtual reality
Augmented reality
Interactive videos
Inmersión
videojuegos
Realidad virtual
Realidad aumentada
Videos interactivos
CDU::8- Lingüística y literatura::81 - Lingüística y lenguas
CDU::3 - Ciencias sociales::37 - Educación. Enseñanza. Formación. Tiempo libre
Descripción
Sumario:Abstract: Our research group, LCF, is interested in addressing the topic of virtual reality under its different forms, such as video games, augmented reality, in the teaching of a foreign language, thinking that it could be the solution for our students. Indeed, they can approach, in our case, French, from gamification and, therefore, from motivation. In addition, it has the advantage of being able to take learning to the field of autonomy and, above all, of immersion, a concept that seems essential to achieve a language acquisition and that we have to define in relation to our objective. Afterwards, our research has continued its course looking for the different interactive applications and analyzing them to observe to what extent they bring a benefit for this learning and, if not, what solution we can give it.