Apprentissage immersif du FLE: potentiels des applications et scénario ludo-éducatif.
Abstract: Our research group, LCF, is interested in addressing the topic of virtual reality under its different forms, such as video games, augmented reality, in the teaching of a foreign language, thinking that it could be the solution for our students. Indeed, they can approach, in our case, Frenc...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad de Murcia |
| Repositorio: | DIGITUM. Depósito Digital Institucional de la Universidad de Murcia |
| OAI Identifier: | oai:digitum.um.es:10201/114603 |
| Acceso en línea: | https://doi.org/10.6018/analesff.483991 http://hdl.handle.net/10201/114603 |
| Access Level: | acceso abierto |
| Palabra clave: | Immersion Video games Virtual reality Augmented reality Interactive videos Inmersión videojuegos Realidad virtual Realidad aumentada Videos interactivos CDU::8- Lingüística y literatura::81 - Lingüística y lenguas CDU::3 - Ciencias sociales::37 - Educación. Enseñanza. Formación. Tiempo libre |
| Sumario: | Abstract: Our research group, LCF, is interested in addressing the topic of virtual reality under its different forms, such as video games, augmented reality, in the teaching of a foreign language, thinking that it could be the solution for our students. Indeed, they can approach, in our case, French, from gamification and, therefore, from motivation. In addition, it has the advantage of being able to take learning to the field of autonomy and, above all, of immersion, a concept that seems essential to achieve a language acquisition and that we have to define in relation to our objective. Afterwards, our research has continued its course looking for the different interactive applications and analyzing them to observe to what extent they bring a benefit for this learning and, if not, what solution we can give it. |
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