Immersion and Emotional Arousal with Virtual Reality Videogames
This research studies the association between immersion in Virtual Reality (VR) videogames and emotional activation. Responses to a videogame in a VR setting and in a no VR setting were compared. The study uses a within-subject design with 97 university students. Heart rate and self-perceived emotio...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | Perú |
| Institución: | Pontificia Universidad Católica del Perú |
| Repositorio: | Revistas - Pontificia Universidad Católica del Perú |
| Idioma: | español |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/23932 |
| Acceso en línea: | http://revistas.pucp.edu.pe/index.php/psicologia/article/view/23932 |
| Access Level: | acceso abierto |
| Palabra clave: | Immersion Emotional activation Videogames Virtual reality Inmersión Activación emocional Videojuegos Realidad virtual Activation émotionnelle Jeux vidéo Réalité virtuelle Imersão Ativação emocional Videojogo Realidade virtual |
| Sumario: | This research studies the association between immersion in Virtual Reality (VR) videogames and emotional activation. Responses to a videogame in a VR setting and in a no VR setting were compared. The study uses a within-subject design with 97 university students. Heart rate and self-perceived emotional state were measured. Results show higher immersion levels and heart rate in the VR condition. Perceived emotional state predicted immersion in both conditions, nevertheless, in the no VR condition higher scores in both, positive and negative, emotions were related with higher immersion experience, while in the VR condition only positive emotions were related with higher immersion. The implications and relevance of these findings are discussed. |
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