Immersion and Emotional Arousal with Virtual Reality Videogames

This research studies the association between immersion in Virtual Reality (VR) videogames and emotional activation. Responses to a videogame in a VR setting and in a no VR setting were compared. The study uses a within-subject design with 97 university students. Heart rate and self-perceived emotio...

Descripción completa

Detalles Bibliográficos
Autores: Torres Fernández, David, Blanca Moya, Emanuel, Pérez Sánchez, Rolando
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Perú
Institución:Pontificia Universidad Católica del Perú
Repositorio:Revistas - Pontificia Universidad Católica del Perú
Idioma:español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/23932
Acceso en línea:http://revistas.pucp.edu.pe/index.php/psicologia/article/view/23932
Access Level:acceso abierto
Palabra clave:Immersion
Emotional activation
Videogames
Virtual reality
Inmersión
Activación emocional
Videojuegos
Realidad virtual
Activation émotionnelle
Jeux vidéo
Réalité virtuelle
Imersão
Ativação emocional
Videojogo
Realidade virtual
Descripción
Sumario:This research studies the association between immersion in Virtual Reality (VR) videogames and emotional activation. Responses to a videogame in a VR setting and in a no VR setting were compared. The study uses a within-subject design with 97 university students. Heart rate and self-perceived emotional state were measured. Results show higher immersion levels and heart rate in the VR condition. Perceived emotional state predicted immersion in both conditions, nevertheless, in the no VR condition higher scores in both, positive and negative, emotions were related with higher immersion experience, while in the VR condition only positive emotions were related with higher immersion. The implications and relevance of these findings are discussed.