Gender and Age Differences in Preferences on Game Elements and Platforms
This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on...
| Autores: | , , , |
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| Formato: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2022 |
| País: | España |
| Recursos: | Universitat Oberta de Catalunya (UOC) |
| Repositorio: | O2, repositorio institucional de la UOC |
| OAI Identifier: | oai:openaccess.uoc.edu:10609/150447 |
| Acesso em linha: | http://hdl.handle.net/10609/150447 http://doi.org/10.3390/s22093567 |
| Access Level: | acceso abierto |
| Palavra-chave: | online games player preferences gameful design gender differences age differences devices platforms |
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Gender and Age Differences in Preferences on Game Elements and PlatformsGonzález-González, Carina SoledadToledo Delgado, Pedro AntonioMuñoz Cruz, VanesaArnedo-Moreno, Joanonline gamesplayer preferencesgameful designgender differencesage differencesdevicesplatformsThis paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on a survey and provides findings from the literature review and empirical insights about users’ differences and preferences regarding game elements. The results reveal demographics regarding player profiles and the relationships between gender, age, culture, and the influence of different game design elements and platforms. The main contribution of this study fulfills the need for knowledge about the relationship between game element design, platforms/devices, and players (types and preferences).MDPI202420242022info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttp://hdl.handle.net/10609/150447http://doi.org/10.3390/s22093567reponame:O2, repositorio institucional de la UOCinstname:Universitat Oberta de Catalunya (UOC)InglésSensorsSensors, 2022, 22(9)22;9https://doi.org/10.3390/s22093567info:eu-repo/grantAgreement/MINECO/2013/TIN2013-45303-P© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:openaccess.uoc.edu:10609/1504472026-05-28T12:42:01Z |
| dc.title.none.fl_str_mv |
Gender and Age Differences in Preferences on Game Elements and Platforms |
| title |
Gender and Age Differences in Preferences on Game Elements and Platforms |
| spellingShingle |
Gender and Age Differences in Preferences on Game Elements and Platforms González-González, Carina Soledad online games player preferences gameful design gender differences age differences devices platforms |
| title_short |
Gender and Age Differences in Preferences on Game Elements and Platforms |
| title_full |
Gender and Age Differences in Preferences on Game Elements and Platforms |
| title_fullStr |
Gender and Age Differences in Preferences on Game Elements and Platforms |
| title_full_unstemmed |
Gender and Age Differences in Preferences on Game Elements and Platforms |
| title_sort |
Gender and Age Differences in Preferences on Game Elements and Platforms |
| dc.creator.none.fl_str_mv |
González-González, Carina Soledad Toledo Delgado, Pedro Antonio Muñoz Cruz, Vanesa Arnedo-Moreno, Joan |
| author |
González-González, Carina Soledad |
| author_facet |
González-González, Carina Soledad Toledo Delgado, Pedro Antonio Muñoz Cruz, Vanesa Arnedo-Moreno, Joan |
| author_role |
author |
| author2 |
Toledo Delgado, Pedro Antonio Muñoz Cruz, Vanesa Arnedo-Moreno, Joan |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
online games player preferences gameful design gender differences age differences devices platforms |
| topic |
online games player preferences gameful design gender differences age differences devices platforms |
| description |
This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on a survey and provides findings from the literature review and empirical insights about users’ differences and preferences regarding game elements. The results reveal demographics regarding player profiles and the relationships between gender, age, culture, and the influence of different game design elements and platforms. The main contribution of this study fulfills the need for knowledge about the relationship between game element design, platforms/devices, and players (types and preferences). |
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2022 |
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2022 2024 2024 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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http://hdl.handle.net/10609/150447 http://doi.org/10.3390/s22093567 |
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http://hdl.handle.net/10609/150447 http://doi.org/10.3390/s22093567 |
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Inglés |
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Inglés |
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Sensors Sensors, 2022, 22(9) 22;9 https://doi.org/10.3390/s22093567 info:eu-repo/grantAgreement/MINECO/2013/TIN2013-45303-P |
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https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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MDPI |
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MDPI |
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reponame:O2, repositorio institucional de la UOC instname:Universitat Oberta de Catalunya (UOC) |
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