Gender and Age Differences in Preferences on Game Elements and Platforms

This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on...

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Detalles Bibliográficos
Autores: González-González, Carina Soledad, Toledo Delgado, Pedro Antonio, Muñoz Cruz, Vanesa, Arnedo-Moreno, Joan
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:España
Institución:Universitat Oberta de Catalunya (UOC)
Repositorio:O2, repositorio institucional de la UOC
OAI Identifier:oai:openaccess.uoc.edu:10609/150447
Acceso en línea:http://hdl.handle.net/10609/150447
http://doi.org/10.3390/s22093567
Access Level:acceso abierto
Palabra clave:online games
player preferences
gameful design
gender differences
age differences
devices
platforms
Descripción
Sumario:This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on a survey and provides findings from the literature review and empirical insights about users’ differences and preferences regarding game elements. The results reveal demographics regarding player profiles and the relationships between gender, age, culture, and the influence of different game design elements and platforms. The main contribution of this study fulfills the need for knowledge about the relationship between game element design, platforms/devices, and players (types and preferences).