The path player game: A network game from the point of view of the network providers

We introduce the path player game, a noncooperative network game with a continuum of mutually dependent set of strategies. This game models network flows from the point of view of competing network operators. The players are represented by paths in the network. They have to decide how much flow shal...

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Detalles Bibliográficos
Autores: Puerto Albandoz, Justo, Schöbel, Anita, Schwarze, Silvia
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2008
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/72190
Acceso en línea:https://hdl.handle.net/11441/72190
https://doi.org/10.1007/s00186-007-0188-3
Access Level:acceso abierto
Palabra clave:Network games
Equilibria
Path player game
Descripción
Sumario:We introduce the path player game, a noncooperative network game with a continuum of mutually dependent set of strategies. This game models network flows from the point of view of competing network operators. The players are represented by paths in the network. They have to decide how much flow shall be routed along their paths. The competitive nature of the game is due to the following two aspects: First, a capacity bound on the overall network flow links the decisions of the players. Second, edges may be shared by several players which might have conflicting goals. In this paper, we prove the existence of feasible and pure-strategy equilibria in path player games, which is a non-trivial task due to non-continuity of payoff functions and the infinite, mutually dependent strategy sets. We analyze different instances of path player games in more detail and present characterizations of equilibria for these cases.