Automatic and guided rigging of 3D characters
The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the fo...
| Autor: | |
|---|---|
| Formato: | tesis de maestría |
| Fecha de publicación: | 2008 |
| País: | España |
| Recursos: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2099.1/5451 |
| Acesso em linha: | https://hdl.handle.net/2099.1/5451 |
| Access Level: | acceso abierto |
| Palavra-chave: | Three-dimensional display systems Computer animation Visualització tridimensional (Informàtica) Animació per ordinador Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia |
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Automatic and guided rigging of 3D charactersBoquet Bertran, MarcThree-dimensional display systemsComputer animationVisualització tridimensional (Informàtica)Animació per ordinadorÀrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdiaThe objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the following chapters. This chapter starts with a short introduction to the basics of 3D character animation, its use in various fields and the diferent requirements that each of these fields present with respect to the resulting animated virtual human, often referred to as an 'avatar'. In addition, a description of the process of creating avatars is given. Afterwards, the objective of this thesis is presented, as well as a brief summary of the contributions made. The chapter finishes with an overview of the rest of the chapters.Universitat Politècnica de CatalunyaSpanlang, BernhardFairén González, Marta20082008-06-2520082008-09-25master thesishttp://purl.org/coar/resource_type/c_bdccNAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/2099.1/5451reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivs 2.5 Spainhttp://creativecommons.org/licenses/by-nc-nd/2.5/es/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2099.1/54512026-05-27T15:37:01Z |
| dc.title.none.fl_str_mv |
Automatic and guided rigging of 3D characters |
| title |
Automatic and guided rigging of 3D characters |
| spellingShingle |
Automatic and guided rigging of 3D characters Boquet Bertran, Marc Three-dimensional display systems Computer animation Visualització tridimensional (Informàtica) Animació per ordinador Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia |
| title_short |
Automatic and guided rigging of 3D characters |
| title_full |
Automatic and guided rigging of 3D characters |
| title_fullStr |
Automatic and guided rigging of 3D characters |
| title_full_unstemmed |
Automatic and guided rigging of 3D characters |
| title_sort |
Automatic and guided rigging of 3D characters |
| dc.creator.none.fl_str_mv |
Boquet Bertran, Marc |
| author |
Boquet Bertran, Marc |
| author_facet |
Boquet Bertran, Marc |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Spanlang, Bernhard Fairén González, Marta |
| dc.subject.none.fl_str_mv |
Three-dimensional display systems Computer animation Visualització tridimensional (Informàtica) Animació per ordinador Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia |
| topic |
Three-dimensional display systems Computer animation Visualització tridimensional (Informàtica) Animació per ordinador Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia |
| description |
The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the following chapters. This chapter starts with a short introduction to the basics of 3D character animation, its use in various fields and the diferent requirements that each of these fields present with respect to the resulting animated virtual human, often referred to as an 'avatar'. In addition, a description of the process of creating avatars is given. Afterwards, the objective of this thesis is presented, as well as a brief summary of the contributions made. The chapter finishes with an overview of the rest of the chapters. |
| publishDate |
2008 |
| dc.date.none.fl_str_mv |
2008 2008-06-25 2008 2008-09-25 |
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master thesis http://purl.org/coar/resource_type/c_bdcc NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 |
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info:eu-repo/semantics/masterThesis |
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masterThesis |
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https://hdl.handle.net/2099.1/5451 |
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https://hdl.handle.net/2099.1/5451 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivs 2.5 Spain http://creativecommons.org/licenses/by-nc-nd/2.5/es/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivs 2.5 Spain http://creativecommons.org/licenses/by-nc-nd/2.5/es/ |
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openAccess |
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application/pdf |
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Universitat Politècnica de Catalunya |
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Universitat Politècnica de Catalunya |
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reponame:UPCommons. Portal del coneixement obert de la UPC instname:Universitat Politècnica de Catalunya (UPC) |
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