Automatic and guided rigging of 3D characters

The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the fo...

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Detalhes bibliográficos
Autor: Boquet Bertran, Marc
Formato: tesis de maestría
Fecha de publicación:2008
País:España
Recursos:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2099.1/5451
Acesso em linha:https://hdl.handle.net/2099.1/5451
Access Level:acceso abierto
Palavra-chave:Three-dimensional display systems
Computer animation
Visualització tridimensional (Informàtica)
Animació per ordinador
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia
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spelling Automatic and guided rigging of 3D charactersBoquet Bertran, MarcThree-dimensional display systemsComputer animationVisualització tridimensional (Informàtica)Animació per ordinadorÀrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdiaThe objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the following chapters. This chapter starts with a short introduction to the basics of 3D character animation, its use in various fields and the diferent requirements that each of these fields present with respect to the resulting animated virtual human, often referred to as an 'avatar'. In addition, a description of the process of creating avatars is given. Afterwards, the objective of this thesis is presented, as well as a brief summary of the contributions made. The chapter finishes with an overview of the rest of the chapters.Universitat Politècnica de CatalunyaSpanlang, BernhardFairén González, Marta20082008-06-2520082008-09-25master thesishttp://purl.org/coar/resource_type/c_bdccNAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/2099.1/5451reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivs 2.5 Spainhttp://creativecommons.org/licenses/by-nc-nd/2.5/es/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2099.1/54512026-05-27T15:37:01Z
dc.title.none.fl_str_mv Automatic and guided rigging of 3D characters
title Automatic and guided rigging of 3D characters
spellingShingle Automatic and guided rigging of 3D characters
Boquet Bertran, Marc
Three-dimensional display systems
Computer animation
Visualització tridimensional (Informàtica)
Animació per ordinador
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia
title_short Automatic and guided rigging of 3D characters
title_full Automatic and guided rigging of 3D characters
title_fullStr Automatic and guided rigging of 3D characters
title_full_unstemmed Automatic and guided rigging of 3D characters
title_sort Automatic and guided rigging of 3D characters
dc.creator.none.fl_str_mv Boquet Bertran, Marc
author Boquet Bertran, Marc
author_facet Boquet Bertran, Marc
author_role author
dc.contributor.none.fl_str_mv Spanlang, Bernhard
Fairén González, Marta
dc.subject.none.fl_str_mv Three-dimensional display systems
Computer animation
Visualització tridimensional (Informàtica)
Animació per ordinador
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia
topic Three-dimensional display systems
Computer animation
Visualització tridimensional (Informàtica)
Animació per ordinador
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia
description The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the following chapters. This chapter starts with a short introduction to the basics of 3D character animation, its use in various fields and the diferent requirements that each of these fields present with respect to the resulting animated virtual human, often referred to as an 'avatar'. In addition, a description of the process of creating avatars is given. Afterwards, the objective of this thesis is presented, as well as a brief summary of the contributions made. The chapter finishes with an overview of the rest of the chapters.
publishDate 2008
dc.date.none.fl_str_mv 2008
2008-06-25
2008
2008-09-25
dc.type.none.fl_str_mv master thesis
http://purl.org/coar/resource_type/c_bdcc
NA
http://purl.org/coar/version/c_be7fb7dd8ff6fe43
dc.type.openaire.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
dc.identifier.none.fl_str_mv https://hdl.handle.net/2099.1/5451
url https://hdl.handle.net/2099.1/5451
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivs 2.5 Spain
http://creativecommons.org/licenses/by-nc-nd/2.5/es/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivs 2.5 Spain
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universitat Politècnica de Catalunya
publisher.none.fl_str_mv Universitat Politècnica de Catalunya
dc.source.none.fl_str_mv reponame:UPCommons. Portal del coneixement obert de la UPC
instname:Universitat Politècnica de Catalunya (UPC)
instname_str Universitat Politècnica de Catalunya (UPC)
reponame_str UPCommons. Portal del coneixement obert de la UPC
collection UPCommons. Portal del coneixement obert de la UPC
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