Visual copy & paste for procedurally modeled buildings by ruleset rewriting

With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper we present an end-to-end system for procedural copy & paste in a rule-based setting...

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Detalhes bibliográficos
Autores: Barroso Juan, Santiago, Besuievsky, Gonzalo, Patow, Gustavo
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2013
País:España
Recursos:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositório:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/11985
Acesso em linha:http://hdl.handle.net/10256/11985
Access Level:Acesso embargado
Palavra-chave:Infografia
Computer graphics
Animació per ordinador
Computer animation
Visualització tridimensional (Informàtica)
Three-dimensional display systems
Descrição
Resumo:With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper we present an end-to-end system for procedural copy & paste in a rule-based setting to address this need. As we show, no trivial extension exists to perform this action in a way such that the resulting ruleset is ready for production. For procedural copy & paste we need to handle the rulesets in both the source and target graphs to obtain a final consistent ruleset. As one of the main contributions of our system, we introduce a graph-rewriting procedure for seamlessly gluing both graphs and obtaining a consistent new procedural building ruleset. Hence, we focus on intuitive and minimal user interaction, and our editing operations perform interactively to provide immediate feedback. © 2013 Elsevier Ltd.