Automatic and guided rigging of 3D characters

The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the fo...

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Bibliographic Details
Author: Boquet Bertran, Marc
Format: master thesis
Publication Date:2008
Country:España
Institution:Universitat Politècnica de Catalunya (UPC)
Repository:UPCommons. Portal del coneixement obert de la UPC
Language:English
OAI Identifier:oai:upcommons.upc.edu:2099.1/5451
Online Access:https://hdl.handle.net/2099.1/5451
Access Level:Open access
Keyword:Three-dimensional display systems
Computer animation
Visualització tridimensional (Informàtica)
Animació per ordinador
Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia
Description
Summary:The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigging, clothing and animation of virtual characters. Rigging is the process of creating the necessary information for a static character to be animated. It will be described in detail through the following chapters. This chapter starts with a short introduction to the basics of 3D character animation, its use in various fields and the diferent requirements that each of these fields present with respect to the resulting animated virtual human, often referred to as an 'avatar'. In addition, a description of the process of creating avatars is given. Afterwards, the objective of this thesis is presented, as well as a brief summary of the contributions made. The chapter finishes with an overview of the rest of the chapters.