Differences in Mu rhythm when seeing grasping/motor actions in a real context versus on screens

Mu rhythm (∼8-12 Hz) in the somatosensory cortex has traditionally been linked with doing and seeing motor activities. Here, we aimed to learn how the medium (physical or screened) in which motor actions are seen could impact on that specific brain rhythm. To do so, we presented to 40 participants t...

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Detalles Bibliográficos
Autores: Andreu Sánchez, Celia|||0000-0001-9845-8957, Martín-Pascual, Miguel Ángel|||0000-0002-5610-5691, Gruart, Agnès|||0000-0002-2309-0323, Delgado-García, José María|||0000-0001-7369-4195
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:306146
Acceso en línea:https://ddd.uab.cat/record/306146
https://dx.doi.org/urn:doi:10.1038/s41598-024-74453-x
Access Level:acceso abierto
Palabra clave:Motor actions
Neurocinematics
Reality vs. screen
Visual perception
Descripción
Sumario:Mu rhythm (∼8-12 Hz) in the somatosensory cortex has traditionally been linked with doing and seeing motor activities. Here, we aimed to learn how the medium (physical or screened) in which motor actions are seen could impact on that specific brain rhythm. To do so, we presented to 40 participants the very same narrative content both in a one-shot movie with no cuts and in a real theatrical performance. We recorded subjects' brain activities with electroencephalographic (EEG) procedures, and analyzed Mu rhythm present in left (C3) and right (C4) somatosensory areas in relation to the 24 motor activities included in each visual stimulus (screen vs. reality) (24 motor and grasping actions x 40 participants x 2 conditions = 1920 trials). We found lower Mu spectral power in the somatosensory area after the onset of the motor actions in real performance than on-screened content, more pronounced in the left hemisphere. In our results, the sensorimotor Mu-ERD (event-related desynchronization) was stronger during the real-world observation compared to screen observation. This could be relevant in research areas where the somatosensory cortex is important, such as online learning, virtual reality, or brain-computer interfaces.