Players' Perception in Video Games With Horror Narrative

The analysis focuses on the perception of players in horror video games, particularly in Resident Evil (Biohazard in Japan), recognized for its narrative and challenges. It investigates how audiovisual elements, such as setting and music, influence the experience. The results underline the importanc...

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Detalles Bibliográficos
Autores: Marcos Huaman, Renzo Ricardo|||0009-0001-6594-9968, Gifreu, Arnau|||0000-0001-7856-1391, Sayan-Casquino, Yasmin|||0000-0002-0922-0929
Tipo de recurso: capítulo de libro
Fecha de publicación:2024
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:dnet:uabarcelona_::8acdce01c08248b5f6b200f9caedb2fb
Acceso en línea:https://ddd.uab.cat/record/327346
https://dx.doi.org/urn:doi:10.2991/978-94-6463-596-6_19
Access Level:acceso abierto
Palabra clave:Horror Video Games
Player Perception
Audiovisual Elements
Player Interaction
Descripción
Sumario:The analysis focuses on the perception of players in horror video games, particularly in Resident Evil (Biohazard in Japan), recognized for its narrative and challenges. It investigates how audiovisual elements, such as setting and music, influence the experience. The results underline the importance of these elements in generating fear and tension. The player's interaction in the perception of terror is highlighted. In conclusion, the study shows the relevance of audiovisual elements and interaction to create a shocking horror experience in Resident Evil and similar games.