Players' Perception in Video Games With Horror Narrative
The analysis focuses on the perception of players in horror video games, particularly in Resident Evil (Biohazard in Japan), recognized for its narrative and challenges. It investigates how audiovisual elements, such as setting and music, influence the experience. The results underline the importanc...
| Autores: | , , |
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| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universitat Autònoma de Barcelona |
| Repositorio: | Dipòsit Digital de Documents de la UAB |
| Idioma: | inglés |
| OAI Identifier: | oai:dnet:uabarcelona_::8acdce01c08248b5f6b200f9caedb2fb |
| Acceso en línea: | https://ddd.uab.cat/record/327346 https://dx.doi.org/urn:doi:10.2991/978-94-6463-596-6_19 |
| Access Level: | acceso abierto |
| Palabra clave: | Horror Video Games Player Perception Audiovisual Elements Player Interaction |
| Sumario: | The analysis focuses on the perception of players in horror video games, particularly in Resident Evil (Biohazard in Japan), recognized for its narrative and challenges. It investigates how audiovisual elements, such as setting and music, influence the experience. The results underline the importance of these elements in generating fear and tension. The player's interaction in the perception of terror is highlighted. In conclusion, the study shows the relevance of audiovisual elements and interaction to create a shocking horror experience in Resident Evil and similar games. |
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