Maximum congestion games on networks: How can we compute their equilibria?

We study Network Maximum Congestion Games, a class of network games where players choose a path between two given nodes in order to minimize the congestion of the bottleneck (the most congested link) of their path. For single-commodity games, we provide an algorithm which computes a Pure Nash Equili...

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Detalles Bibliográficos
Autores: Álvarez Faura, M. del Carme|||0000-0003-2352-0546, Francès, Guillem
Tipo de recurso: informe técnico
Fecha de publicación:2007
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/86307
Acceso en línea:https://hdl.handle.net/2117/86307
Access Level:acceso abierto
Palabra clave:Network congestion games
Nash equilibria
Computational complexity
Edge-disjoint paths
Àrees temàtiques de la UPC::Informàtica::Informàtica teòrica
Descripción
Sumario:We study Network Maximum Congestion Games, a class of network games where players choose a path between two given nodes in order to minimize the congestion of the bottleneck (the most congested link) of their path. For single-commodity games, we provide an algorithm which computes a Pure Nash Equilibrium in polynomial time. If all players have the same weight, the obtained equilibrium has optimum social cost. If players are allowed to have different weights, the obtained equilibrium has social cost at most 4/3 times worst than the optimum. For multi-commodity games with a fixed number of commodities and a particular graph topology, we also provide an algorithm which computes a Pure Nash Equilibria in polynomial time. We also study some issues related to the quality of the equilibria in this kind of games.