Personality and Video Games: The role of personality in normal and disordered videogaming, motives to play, and aggression

Video games are popular patimes in the developed world. Despite not having negative efects for the vast majority of people, a minority of players can display a disordered use with an addictive symptomatology. Furthermore, it has been claimed violent video game use could make young players more aggre...

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Detalles Bibliográficos
Autor: López Fernández, Francisco J.
Tipo de recurso: tesis doctoral
Estado:Versión publicada
Fecha de publicación:2020
País:España
Institución:CBUC, CESCA
Repositorio:TDR. Tesis Doctorales en Red
OAI Identifier:oai:www.tdx.cat:10803/669779
Acceso en línea:http://hdl.handle.net/10803/669779
http://dx.doi.org/10.6035/14109.2020.428077
Access Level:acceso abierto
Palabra clave:Personality
Video Games
Disordered Gaming
Video Game Addiction
Motives to play
Aggression
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159.9
Descripción
Sumario:Video games are popular patimes in the developed world. Despite not having negative efects for the vast majority of people, a minority of players can display a disordered use with an addictive symptomatology. Furthermore, it has been claimed violent video game use could make young players more aggressive. Video gaming is a complex behavior and is influenced by the interplay of factors of different nature. From these factors, personality arises as a key element in explaining video game-related behaviors. This doctoral thesis aims to provide empirical data about the associations between personality, motives to play and video game related behaviors, as well as about the role of personality and video game use in aggression. The findings highlight the importance of studying individual differences in videogaming.