Real-Time Global Illumination for VR Applications

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR syste...

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Detalles Bibliográficos
Autores: Mortensen, Jesper, Yu, Insu, Khanna, Pankaj, Tecchia, Franco, Marino, Giuseppe, Spanlang, Bernhard, Slater, Mel
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2008
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/56664
Acceso en línea:https://hdl.handle.net/2445/56664
Access Level:acceso abierto
Palabra clave:Realitat virtual
Il·lusions òptiques
Temps real (Informàtica)
Virtual reality
Optical illusions
Real-time data processing
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spelling Real-Time Global Illumination for VR ApplicationsMortensen, JesperYu, InsuKhanna, PankajTecchia, FrancoMarino, GiuseppeSpanlang, BernhardSlater, MelRealitat virtualIl·lusions òptiquesTemps real (Informàtica)Virtual realityOptical illusionsReal-time data processingReal-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment.Institute of Electrical and Electronics Engineers (IEEE)2008info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/2445/56664Articles publicats en revistes (Psicologia Clínica i Psicobiologia)reponame:Dipòsit Digital de la UBinstname:Universidad de BarcelonaInglésReproducció del document publicat a: http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdf; http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdfIEEE Computer Graphics and Applications, 2008, p. 56-64(c) Institute of Electrical and Electronics Engineers (IEEE), 2008info:eu-repo/semantics/openAccessoai:diposit.ub.edu:2445/566642026-05-27T06:46:51Z
dc.title.none.fl_str_mv Real-Time Global Illumination for VR Applications
title Real-Time Global Illumination for VR Applications
spellingShingle Real-Time Global Illumination for VR Applications
Mortensen, Jesper
Realitat virtual
Il·lusions òptiques
Temps real (Informàtica)
Virtual reality
Optical illusions
Real-time data processing
title_short Real-Time Global Illumination for VR Applications
title_full Real-Time Global Illumination for VR Applications
title_fullStr Real-Time Global Illumination for VR Applications
title_full_unstemmed Real-Time Global Illumination for VR Applications
title_sort Real-Time Global Illumination for VR Applications
dc.creator.none.fl_str_mv Mortensen, Jesper
Yu, Insu
Khanna, Pankaj
Tecchia, Franco
Marino, Giuseppe
Spanlang, Bernhard
Slater, Mel
author Mortensen, Jesper
author_facet Mortensen, Jesper
Yu, Insu
Khanna, Pankaj
Tecchia, Franco
Marino, Giuseppe
Spanlang, Bernhard
Slater, Mel
author_role author
author2 Yu, Insu
Khanna, Pankaj
Tecchia, Franco
Marino, Giuseppe
Spanlang, Bernhard
Slater, Mel
author2_role author
author
author
author
author
author
dc.subject.none.fl_str_mv Realitat virtual
Il·lusions òptiques
Temps real (Informàtica)
Virtual reality
Optical illusions
Real-time data processing
topic Realitat virtual
Il·lusions òptiques
Temps real (Informàtica)
Virtual reality
Optical illusions
Real-time data processing
description Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment.
publishDate 2008
dc.date.none.fl_str_mv 2008
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/56664
url https://hdl.handle.net/2445/56664
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Reproducció del document publicat a: http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdf; http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdf
IEEE Computer Graphics and Applications, 2008, p. 56-64
dc.rights.none.fl_str_mv (c) Institute of Electrical and Electronics Engineers (IEEE), 2008
info:eu-repo/semantics/openAccess
rights_invalid_str_mv (c) Institute of Electrical and Electronics Engineers (IEEE), 2008
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers (IEEE)
publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers (IEEE)
dc.source.none.fl_str_mv Articles publicats en revistes (Psicologia Clínica i Psicobiologia)
reponame:Dipòsit Digital de la UB
instname:Universidad de Barcelona
instname_str Universidad de Barcelona
reponame_str Dipòsit Digital de la UB
collection Dipòsit Digital de la UB
repository.name.fl_str_mv
repository.mail.fl_str_mv
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