Real-Time Global Illumination for VR Applications

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR syste...

ver descrição completa

Detalhes bibliográficos
Autores: Mortensen, Jesper, Yu, Insu, Khanna, Pankaj, Tecchia, Franco, Marino, Giuseppe, Spanlang, Bernhard, Slater, Mel
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2008
País:España
Recursos:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:2445/56664
Acesso em linha:https://hdl.handle.net/2445/56664
Access Level:acceso abierto
Palavra-chave:Realitat virtual
Il·lusions òptiques
Temps real (Informàtica)
Virtual reality
Optical illusions
Real-time data processing
Descrição
Resumo:Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment.