Anthropometric profile and food consumption of virtual players of league of legends(electronic games)

League of Legends is a Multiplayer Online Battle Arena style electronic game. The style ofsport requires several hours of training daily in front of the computer, leading its practitioners to a sedentary lifestyle. This study aimed to evaluate the anthropometric profile and food consumption of amate...

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Detalhes bibliográficos
Autores: Ribeiro Rocha Dias, Ícaro, Carmo da Silva, Grasiele, Gustavo Vieira Cardoso, Luiz, Francielle França, Vivian, Ferraz Brito Sousa, Laís, Silva Rocha, Leonardo
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Brasil
Recursos:Universidade Estadual do Oeste do Paraná (UNIOESTE)
Repositorio:Acta Elit Salutis
Idioma:portugués
OAI Identifier:oai:ojs.e-revista.unioeste.br:article/27198
Acesso em linha:https://e-revista.unioeste.br/index.php/salutis/article/view/27198
Access Level:acceso abierto
Palavra-chave:Antropometria
Consumo alimentar
Atletas.
League of Legends
Anthropometry
Foodconsumption
Athletes
Descrição
Resumo:League of Legends is a Multiplayer Online Battle Arena style electronic game. The style ofsport requires several hours of training daily in front of the computer, leading its practitioners to a sedentary lifestyle. This study aimed to evaluate the anthropometric profile and food consumption of amateur and professional League of Legends athletes. This is a cross-sectional study carried out with players from the city of Vitória da Conquista-BA. Participants underwent anthropometric and food consumption assessment. For the anthropometric evaluation, weight, height, circumferences and skinfolds were measured. To determine the caloric intake of macronutrients and micronutrients, the food frequency questionnaire and food record were used. As a result, according to the mean BMI (25.3±6.04 kg/m²) players were overweight; the mean percentage of body fat (17.96±0.72%) was classified as “moderately high”. Regarding the pattern of food intake, the food groups of tubers, fruits, nuts and almonds had the lowest daily consumption rates; the food record identified inadequacies in the three macronutrients, as well as in some micronutrients. The present study identified the overweight profile of players and changes in the consumption of macro and micronutrients.