Games and simulation in higher education
The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2017 |
| País: | España |
| Institución: | Universitat Oberta de Catalunya (UOC) |
| Repositorio: | O2, repositorio institucional de la UOC |
| OAI Identifier: | oai:openaccess.uoc.edu:10609/78268 |
| Acceso en línea: | http://hdl.handle.net/10609/78268 |
| Access Level: | acceso abierto |
| Palabra clave: | gamification higher education games simulation gamificación educación superior simulación de juegos gamificació ensenyament superior simulació de jocs Gamification Ludificació Ludificación |
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oai:openaccess.uoc.edu:10609/78268 |
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Games and simulation in higher educationJuan, Angel A.Loch, BirgitDaradoumis, ThanasisVentura, Sebastiangamificationhigher educationgames simulationgamificacióneducación superiorsimulación de juegosgamificacióensenyament superiorsimulació de jocsGamificationLudificacióLudificaciónThe evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education.International Journal of Educational Technology in Higher EducationUniversitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3)La Trobe UniversityUniversity of the AegeanUniversidad de Córdoba201820182017info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10609/78268reponame:O2, repositorio institucional de la UOCinstname:Universitat Oberta de Catalunya (UOC)InglésInternational Journal of Educational Technology in Higher Education, 2017, 14(1)https://doi.org/10.1186/s41239-017-0075-9CC BYhttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:openaccess.uoc.edu:10609/782682026-05-28T12:42:01Z |
| dc.title.none.fl_str_mv |
Games and simulation in higher education |
| title |
Games and simulation in higher education |
| spellingShingle |
Games and simulation in higher education Juan, Angel A. gamification higher education games simulation gamificación educación superior simulación de juegos gamificació ensenyament superior simulació de jocs Gamification Ludificació Ludificación |
| title_short |
Games and simulation in higher education |
| title_full |
Games and simulation in higher education |
| title_fullStr |
Games and simulation in higher education |
| title_full_unstemmed |
Games and simulation in higher education |
| title_sort |
Games and simulation in higher education |
| dc.creator.none.fl_str_mv |
Juan, Angel A. Loch, Birgit Daradoumis, Thanasis Ventura, Sebastian |
| author |
Juan, Angel A. |
| author_facet |
Juan, Angel A. Loch, Birgit Daradoumis, Thanasis Ventura, Sebastian |
| author_role |
author |
| author2 |
Loch, Birgit Daradoumis, Thanasis Ventura, Sebastian |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3) La Trobe University University of the Aegean Universidad de Córdoba |
| dc.subject.none.fl_str_mv |
gamification higher education games simulation gamificación educación superior simulación de juegos gamificació ensenyament superior simulació de jocs Gamification Ludificació Ludificación |
| topic |
gamification higher education games simulation gamificación educación superior simulación de juegos gamificació ensenyament superior simulació de jocs Gamification Ludificació Ludificación |
| description |
The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education. |
| publishDate |
2017 |
| dc.date.none.fl_str_mv |
2017 2018 2018 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/10609/78268 |
| url |
http://hdl.handle.net/10609/78268 |
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Inglés |
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Inglés |
| dc.relation.none.fl_str_mv |
International Journal of Educational Technology in Higher Education, 2017, 14(1) https://doi.org/10.1186/s41239-017-0075-9 |
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CC BY https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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CC BY https://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
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International Journal of Educational Technology in Higher Education |
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International Journal of Educational Technology in Higher Education |
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reponame:O2, repositorio institucional de la UOC instname:Universitat Oberta de Catalunya (UOC) |
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Universitat Oberta de Catalunya (UOC) |
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O2, repositorio institucional de la UOC |
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O2, repositorio institucional de la UOC |
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1869413936270409729 |
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15,300724 |