Games and simulation in higher education

The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any...

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Detalles Bibliográficos
Autores: Juan, Angel A., Loch, Birgit, Daradoumis, Thanasis, Ventura, Sebastian
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:España
Institución:Universitat Oberta de Catalunya (UOC)
Repositorio:O2, repositorio institucional de la UOC
OAI Identifier:oai:openaccess.uoc.edu:10609/78268
Acceso en línea:http://hdl.handle.net/10609/78268
Access Level:acceso abierto
Palabra clave:gamification
higher education
games simulation
gamificación
educación superior
simulación de juegos
gamificació
ensenyament superior
simulació de jocs
Gamification
Ludificació
Ludificación
id ES_96427a157366be078a0fbfcd9b49d07d
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network_acronym_str ES
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spelling Games and simulation in higher educationJuan, Angel A.Loch, BirgitDaradoumis, ThanasisVentura, Sebastiangamificationhigher educationgames simulationgamificacióneducación superiorsimulación de juegosgamificacióensenyament superiorsimulació de jocsGamificationLudificacióLudificaciónThe evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education.International Journal of Educational Technology in Higher EducationUniversitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3)La Trobe UniversityUniversity of the AegeanUniversidad de Córdoba201820182017info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10609/78268reponame:O2, repositorio institucional de la UOCinstname:Universitat Oberta de Catalunya (UOC)InglésInternational Journal of Educational Technology in Higher Education, 2017, 14(1)https://doi.org/10.1186/s41239-017-0075-9CC BYhttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:openaccess.uoc.edu:10609/782682026-05-28T12:42:01Z
dc.title.none.fl_str_mv Games and simulation in higher education
title Games and simulation in higher education
spellingShingle Games and simulation in higher education
Juan, Angel A.
gamification
higher education
games simulation
gamificación
educación superior
simulación de juegos
gamificació
ensenyament superior
simulació de jocs
Gamification
Ludificació
Ludificación
title_short Games and simulation in higher education
title_full Games and simulation in higher education
title_fullStr Games and simulation in higher education
title_full_unstemmed Games and simulation in higher education
title_sort Games and simulation in higher education
dc.creator.none.fl_str_mv Juan, Angel A.
Loch, Birgit
Daradoumis, Thanasis
Ventura, Sebastian
author Juan, Angel A.
author_facet Juan, Angel A.
Loch, Birgit
Daradoumis, Thanasis
Ventura, Sebastian
author_role author
author2 Loch, Birgit
Daradoumis, Thanasis
Ventura, Sebastian
author2_role author
author
author
dc.contributor.none.fl_str_mv Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3)
La Trobe University
University of the Aegean
Universidad de Córdoba
dc.subject.none.fl_str_mv gamification
higher education
games simulation
gamificación
educación superior
simulación de juegos
gamificació
ensenyament superior
simulació de jocs
Gamification
Ludificació
Ludificación
topic gamification
higher education
games simulation
gamificación
educación superior
simulación de juegos
gamificació
ensenyament superior
simulació de jocs
Gamification
Ludificació
Ludificación
description The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education.
publishDate 2017
dc.date.none.fl_str_mv 2017
2018
2018
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10609/78268
url http://hdl.handle.net/10609/78268
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv International Journal of Educational Technology in Higher Education, 2017, 14(1)
https://doi.org/10.1186/s41239-017-0075-9
dc.rights.none.fl_str_mv CC BY
https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv CC BY
https://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv International Journal of Educational Technology in Higher Education
publisher.none.fl_str_mv International Journal of Educational Technology in Higher Education
dc.source.none.fl_str_mv reponame:O2, repositorio institucional de la UOC
instname:Universitat Oberta de Catalunya (UOC)
instname_str Universitat Oberta de Catalunya (UOC)
reponame_str O2, repositorio institucional de la UOC
collection O2, repositorio institucional de la UOC
repository.name.fl_str_mv
repository.mail.fl_str_mv
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score 15,300724