Production-inventory games: A new class of totally balanced combinatorial optimization games

In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among...

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Detalles Bibliográficos
Autores: Guardiola Alcalá, Luis, Meca Martínez, Ana, Puerto Albandoz, Justo
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2009
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/26034
Acceso en línea:http://grupo.us.es/gpb97/curri_sevilla/doc/GEB_DOI.pdf
http://hdl.handle.net/11441/26034
https://doi.org/10.1016/j.geb.2007.02.003
Access Level:acceso abierto
Palabra clave:Production-inventory games
Totally balanced combinatorial optimization games
Core-allocations
Owen-allocations
Monotonicity rules
Descripción
Sumario:In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among agents is given by sharing production processes and warehouse facilities: agents in a coalition produce with the cheapest production cost and store with the cheapest inventory cost. We prove that the resulting cooperative game is totally balanced and the Owen set reduces to a singleton: the Owen point. Based on this type of allocation we find a population monotonic allocation scheme for this class of games. Finally, we point out the relationship of the Owen point with other well-known allocation rules such as the nucleolus and the Shapley value.