Production-inventory games and PMAS-games: characterizations of the Owen point
Production-inventory games were introduced in [Guardiola, L.A., Meca, A., Puerto, J. (2008). Production-Inventory games: A new class of totally balanced combinatorial optimization games. Games Econom. Behav. doi:10.1016/j.geb.2007.02.003] as a new class of totally balanced combinatorial optimization...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión aceptada para publicación |
| Fecha de publicación: | 2008 |
| País: | España |
| Institución: | Universidad de Sevilla (US) |
| Repositorio: | idUS. Depósito de Investigación de la Universidad de Sevilla |
| OAI Identifier: | oai:idus.us.es:11441/26033 |
| Acceso en línea: | http://grupo.us.es/gpb97/curri_sevilla/doc/OwenDOI.pdf http://hdl.handle.net/11441/26033 https://doi.org/10.1016/j.mathsocsci.2007.12.002 |
| Access Level: | acceso abierto |
| Palabra clave: | Production-inventory games Owen point Totally balanced combinatorial optimization games Core-allocations |
| Sumario: | Production-inventory games were introduced in [Guardiola, L.A., Meca, A., Puerto, J. (2008). Production-Inventory games: A new class of totally balanced combinatorial optimization games. Games Econom. Behav. doi:10.1016/j.geb.2007.02.003] as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players’ demands are used for the first time in this paper. |
|---|