Production-inventory games and PMAS-games: characterizations of the Owen point

Production-inventory games were introduced in [Guardiola, L.A., Meca, A., Puerto, J. (2008). Production-Inventory games: A new class of totally balanced combinatorial optimization games. Games Econom. Behav. doi:10.1016/j.geb.2007.02.003] as a new class of totally balanced combinatorial optimization...

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Detalles Bibliográficos
Autores: Guardiola Alcalá, Luis, Meca Martínez, Ana, Puerto Albandoz, Justo
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2008
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/26033
Acceso en línea:http://grupo.us.es/gpb97/curri_sevilla/doc/OwenDOI.pdf
http://hdl.handle.net/11441/26033
https://doi.org/10.1016/j.mathsocsci.2007.12.002
Access Level:acceso abierto
Palabra clave:Production-inventory games
Owen point
Totally balanced combinatorial optimization games
Core-allocations
Descripción
Sumario:Production-inventory games were introduced in [Guardiola, L.A., Meca, A., Puerto, J. (2008). Production-Inventory games: A new class of totally balanced combinatorial optimization games. Games Econom. Behav. doi:10.1016/j.geb.2007.02.003] as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players’ demands are used for the first time in this paper.