Creating Serious STEM Games by combining a Game Platform and Mathematical Software

The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this iss...

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Detalles Bibliográficos
Autores: Celorrio-Aguilera, Iris, Freire, Manuel
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universidad a Distancia de Madrid (UDIMA)
Repositorio:udiMundus. Repositorio Institucional de la Universidad a Distancia de Madrid
OAI Identifier:oai:udimundus.udima.es:20.500.12226/972
Acceso en línea:http://hdl.handle.net/20.500.12226/972
Access Level:acceso abierto
Palabra clave:Serious games
Engineering education
Serious game technology
Serious STEM games
Visualization
Games
Tools
Software
Mathematics
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spelling Creating Serious STEM Games by combining a Game Platform and Mathematical SoftwareCelorrio-Aguilera, IrisFreire, ManuelSerious gamesEngineering educationSerious game technologySerious STEM gamesVisualizationGamesToolsSoftwareMathematicsThe perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines.IEEE Computer Society2020-21Departamento de Ingeniería de TelecomunicacionesEscuela de Ciencias Técnicas e IngenieríaDepartamento de Ingeniería del Software e Inteligencia Artificial - Tecnología educativa (e-UCM)2021info:eu-repo/semantics/articlehttp://hdl.handle.net/20.500.12226/972reponame:udiMundus. Repositorio Institucional de la Universidad a Distancia de Madridinstname:Universidad a Distancia de Madrid (UDIMA)Españolinfo:eu-repo/semantics/openAccessoai:udimundus.udima.es:20.500.12226/9722025-08-02T18:17:42Z
dc.title.none.fl_str_mv Creating Serious STEM Games by combining a Game Platform and Mathematical Software
title Creating Serious STEM Games by combining a Game Platform and Mathematical Software
spellingShingle Creating Serious STEM Games by combining a Game Platform and Mathematical Software
Celorrio-Aguilera, Iris
Serious games
Engineering education
Serious game technology
Serious STEM games
Visualization
Games
Tools
Software
Mathematics
title_short Creating Serious STEM Games by combining a Game Platform and Mathematical Software
title_full Creating Serious STEM Games by combining a Game Platform and Mathematical Software
title_fullStr Creating Serious STEM Games by combining a Game Platform and Mathematical Software
title_full_unstemmed Creating Serious STEM Games by combining a Game Platform and Mathematical Software
title_sort Creating Serious STEM Games by combining a Game Platform and Mathematical Software
dc.creator.none.fl_str_mv Celorrio-Aguilera, Iris
Freire, Manuel
author Celorrio-Aguilera, Iris
author_facet Celorrio-Aguilera, Iris
Freire, Manuel
author_role author
author2 Freire, Manuel
author2_role author
dc.subject.none.fl_str_mv Serious games
Engineering education
Serious game technology
Serious STEM games
Visualization
Games
Tools
Software
Mathematics
topic Serious games
Engineering education
Serious game technology
Serious STEM games
Visualization
Games
Tools
Software
Mathematics
description The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines.
publishDate 2021
dc.date.none.fl_str_mv 2021
dc.type.none.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/20.500.12226/972
url http://hdl.handle.net/20.500.12226/972
dc.language.none.fl_str_mv Español
language_invalid_str_mv Español
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Departamento de Ingeniería de Telecomunicaciones
Escuela de Ciencias Técnicas e Ingeniería
Departamento de Ingeniería del Software e Inteligencia Artificial - Tecnología educativa (e-UCM)
publisher.none.fl_str_mv Departamento de Ingeniería de Telecomunicaciones
Escuela de Ciencias Técnicas e Ingeniería
Departamento de Ingeniería del Software e Inteligencia Artificial - Tecnología educativa (e-UCM)
dc.source.none.fl_str_mv reponame:udiMundus. Repositorio Institucional de la Universidad a Distancia de Madrid
instname:Universidad a Distancia de Madrid (UDIMA)
instname_str Universidad a Distancia de Madrid (UDIMA)
reponame_str udiMundus. Repositorio Institucional de la Universidad a Distancia de Madrid
collection udiMundus. Repositorio Institucional de la Universidad a Distancia de Madrid
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