Configuración narrativa en la franquicia “crossmedia”de Berserk
[EN] The crossmedia narrative in the Japanese cultural industry is a phenomenon that adapts the same story through different formats, such as comics, animation films and series or video games, among others. Although the content tends to be similar, each medium has certain characteristics. The manga...
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2019 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/118512 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/118512 |
| Access Level: | acceso abierto |
| Palabra clave: | Narrativa Manga Anime Videojuegos Berserk Crossmedia Narrative Videogames |
| Sumario: | [EN] The crossmedia narrative in the Japanese cultural industry is a phenomenon that adapts the same story through different formats, such as comics, animation films and series or video games, among others. Although the content tends to be similar, each medium has certain characteristics. The manga is a static graphic medium, while anime is an audiovisual medium, which creates an illusion of movement; however they lack interactivity on the part of readers or spectators. Instead, video games provide the audience with the possibility of interacting with the characters and elements of those stories. This article tries to find out the similarities and differences of the formal narrative aspect in a specific case: the manga of Kentaro Miura, Berserk (1988), its last cinematographic adaptations, that have relaunched the franchise, and the video game that followed that trilogy. |
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