Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education

[EN] Gamification has been identified as an interesting technique to foster collaboration in educational contexts. However, there are not many approaches that tackle this in primary school learning environments. The most popular technologies in the classroom are still traditional video consoles and...

Descripción completa

Detalles Bibliográficos
Autores: García Sanjuan, Fernando, El Jurdi, Sandra, Nácher-Soler, Vicente Ernesto, Jaén Martínez, Francisco Javier|||0000-0002-8815-9643
Tipo de recurso: artículo
Fecha de publicación:2018
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/121367
Acceso en línea:https://riunet.upv.es/handle/10251/121367
Access Level:acceso abierto
Palabra clave:Computer-supported collaborative learning (CSCL)
Tangible user interfaces (TUI)
Multi-display environments (MDE)
Tablets
Children
LENGUAJES Y SISTEMAS INFORMATICOS
Descripción
Sumario:[EN] Gamification has been identified as an interesting technique to foster collaboration in educational contexts. However, there are not many approaches that tackle this in primary school learning environments. The most popular technologies in the classroom are still traditional video consoles and desktop computers, which complicate the design of collaborative activities since they are essentially mono-user. The recent popularization of handheld devices such as tablets and smartphones has made it possible to build affordable, scalable, and improvised collaborative gamifled activities by creating a multi-tablet environment. In this paper we present Quizbot, a collaborative gamifled quiz application to practice different subjects, which can be defined by educators beforehand. Two versions of the system are implemented: a tactile for tablets laid on a table, in which all the elements are digital; and a tangible in which the tablets are scattered on the floor and the components are both digital and physical objects. Both versions of Quizbot are evaluated and compared in a study with eighty primary-schooled children in terms of user experience and quality of collaboration supported. Results indicate that both versions of Quizbot are essentially equally fun and easy to use, and can effectively support collaboration, with the tangible version outperforming the other one with respect to make the children reach consensus after a discussion, split and parallelize work, and treat each other with more respect, but also presenting a poorer time management.