Serious video games in engineering education: A scoping review

Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational inno...

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Detalles Bibliográficos
Autores: Núñez Pacheco, Rosa, Espinoza Montoya, C., Yucra Quispe, L. M., Aguaded, José Ignacio
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Universidad de Huelva (UHU)
Repositorio:Arias Montano. Repositorio Institucional de la Universidad de Huelva
Idioma:inglés
OAI Identifier:oai:ariasmontano.uhu.es:10272/23968
Acceso en línea:https://hdl.handle.net/10272/23968
Access Level:acceso abierto
Palabra clave:Video games
Engineering
High education
Gamification
5802.04 Niveles y Temas de Educación
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spelling Serious video games in engineering education: A scoping reviewNúñez Pacheco, RosaEspinoza Montoya, C.Yucra Quispe, L. M.Aguaded, José IgnacioVideo gamesEngineeringHigh educationGamification5802.04 Niveles y Temas de EducaciónVideo games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among ingineering students.OmniaScience20222022-05-0120222022-05-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10272/23968reponame:Arias Montano. Repositorio Institucional de la Universidad de Huelvainstname:Universidad de Huelva (UHU)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Atribución-NoComercial-SinDerivadas 3.0 Españahttp://creativecommons.org/licenses/by-nc-nd/3.0/es/info:eu-repo/semantics/openAccessoai:ariasmontano.uhu.es:10272/239682026-06-02T14:58:11Z
dc.title.none.fl_str_mv Serious video games in engineering education: A scoping review
title Serious video games in engineering education: A scoping review
spellingShingle Serious video games in engineering education: A scoping review
Núñez Pacheco, Rosa
Video games
Engineering
High education
Gamification
5802.04 Niveles y Temas de Educación
title_short Serious video games in engineering education: A scoping review
title_full Serious video games in engineering education: A scoping review
title_fullStr Serious video games in engineering education: A scoping review
title_full_unstemmed Serious video games in engineering education: A scoping review
title_sort Serious video games in engineering education: A scoping review
dc.creator.none.fl_str_mv Núñez Pacheco, Rosa
Espinoza Montoya, C.
Yucra Quispe, L. M.
Aguaded, José Ignacio
author Núñez Pacheco, Rosa
author_facet Núñez Pacheco, Rosa
Espinoza Montoya, C.
Yucra Quispe, L. M.
Aguaded, José Ignacio
author_role author
author2 Espinoza Montoya, C.
Yucra Quispe, L. M.
Aguaded, José Ignacio
author2_role author
author
author
dc.contributor.none.fl_str_mv
dc.subject.none.fl_str_mv Video games
Engineering
High education
Gamification
5802.04 Niveles y Temas de Educación
topic Video games
Engineering
High education
Gamification
5802.04 Niveles y Temas de Educación
description Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among ingineering students.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-05-01
2022
2022-05-01
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/10272/23968
url https://hdl.handle.net/10272/23968
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Atribución-NoComercial-SinDerivadas 3.0 España
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Atribución-NoComercial-SinDerivadas 3.0 España
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv OmniaScience
publisher.none.fl_str_mv OmniaScience
dc.source.none.fl_str_mv reponame:Arias Montano. Repositorio Institucional de la Universidad de Huelva
instname:Universidad de Huelva (UHU)
instname_str Universidad de Huelva (UHU)
reponame_str Arias Montano. Repositorio Institucional de la Universidad de Huelva
collection Arias Montano. Repositorio Institucional de la Universidad de Huelva
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repository.mail.fl_str_mv
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