Serious video games in engineering education: A scoping review

Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational inno...

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Detalles Bibliográficos
Autores: Núñez Pacheco, Rosa, Espinoza Montoya, C., Yucra Quispe, L. M., Aguaded, José Ignacio
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Universidad de Huelva (UHU)
Repositorio:Arias Montano. Repositorio Institucional de la Universidad de Huelva
Idioma:inglés
OAI Identifier:oai:ariasmontano.uhu.es:10272/23968
Acceso en línea:https://hdl.handle.net/10272/23968
Access Level:acceso abierto
Palabra clave:Video games
Engineering
High education
Gamification
5802.04 Niveles y Temas de Educación
Descripción
Sumario:Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among ingineering students.