Preface for the Special Issue “Trends in Educational Gamification: Challenges and Learning Opportunities”

Readers of the journal Education Sciences probably agree that playing games comes naturally—we all know how to play some game—however, because of the complexity of gaming, it is almost exclusively limited to mammals with regard to all animals: almost 80% of mammals use some sort of game for learning...

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Detalles Bibliográficos
Autores: Piñero Charlo, José Carlos, Belova, Nadja, Quevedo Gutiérrez, Eduardo, Zapatera Llinares, Alberto, Arboleya-García, Elena, Swacha, Jakub, López Serentill, Paula, Carmona-Medeiro, Enrique
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/21289
Acceso en línea:http://hdl.handle.net/10256/21289
Access Level:acceso abierto
Palabra clave:Ludificació
Gamification
Tecnologia educativa
Educational technology
Ensenyament -- Innovacions
Educational innovations
Descripción
Sumario:Readers of the journal Education Sciences probably agree that playing games comes naturally—we all know how to play some game—however, because of the complexity of gaming, it is almost exclusively limited to mammals with regard to all animals: almost 80% of mammals use some sort of game for learning