GaMoodlification: Moodle al servicio de la gamificación del aprendizaje = GaMoodlification: Moodle at the service of the gamification of learning

The emergence of gamification in several fields of our society is due to the raising usage of games and videogames. The educational field does not stay on the sidelines and has adopted gamification as one of the novel teaching methodologies that favor the learning. At the same time, Moodle has been...

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Detalles Bibliográficos
Autores: Cornellà i Canals, Pere, Estebanell, Meritxell
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2018
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/17790
Acceso en línea:http://hdl.handle.net/10256/17790
Access Level:acceso abierto
Palabra clave:Ludificació
Gamification
Tecnologia educativa
Educational technology
Ensenyament -- Innovacions
Educational innovations
Aprenentatge actiu
Active learning
Descripción
Sumario:The emergence of gamification in several fields of our society is due to the raising usage of games and videogames. The educational field does not stay on the sidelines and has adopted gamification as one of the novel teaching methodologies that favor the learning. At the same time, Moodle has been established as the most used learning management system worldwide. It is supported by a wide community of users, developers and contributors that help frequent updates and propose new functionalities. from these powerful projects emerge the interest to link them and put Moodle to the service of gamification of learning. It appears the gaMoodlification concept. The presented study pursues a double objective: the first one consists in systematize how to use the Moodle resources and activities as a base for a gamified study; the second one focusses in collecting and analyzing the opinions of students that have lived the experience to determine if gaMoodlification favors the motivation of the students. The obtained results allow to confirm, with the limitations offered by the sample, the last objective has been accomplished. Therefore, the use of Moodle platform to support a subject gamification brings benefits to the learning process of the students