Procedural modeling historical buildings for serious games

[EN] In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually...

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Detalles Bibliográficos
Autores: Besuievsky, Gonzalo, Patow, Gustavo
Tipo de recurso: artículo
Fecha de publicación:2013
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/138664
Acceso en línea:https://riunet.upv.es/handle/10251/138664
Access Level:acceso abierto
Palabra clave:Modelado procedural
Arquitectura histórica
Procedural modeling
Historical architecture
Descripción
Sumario:[EN] In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player.