Procedural modeling historical buildings for serious games

In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...

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Detalles Bibliográficos
Autores: Besuievsky, Gonzalo, Patow, Gustavo
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2013
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10256/14181
Acceso en línea:http://hdl.handle.net/10256/14181
Access Level:acceso abierto
Palabra clave:Visualització tridimensional (Informàtica)
Three-dimensional display systems
Infografia
Computer graphics
Realitat virtual en l'arquitectura
Virtual reality in architecture
Descripción
Sumario:In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player